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Author Topic: Multiplayer Knights of Honor over TCP/IP?  (Read 16530 times)

Sappho

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Multiplayer Knights of Honor over TCP/IP?
« on: October 14, 2009, 05:36:21 am »

I'm really hooked on this game now.  Is anyone interested in playing a multiplayer game with me?  It's always a different experience playing against other humans than against the computer.

FluffyToast J

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Re: Multiplayer Knights of Honor over TCP/IP?
« Reply #1 on: October 14, 2009, 05:42:09 am »

Surprisingly enough, I might be interested in this.
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Sappho

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Re: Multiplayer Knights of Honor over TCP/IP?
« Reply #2 on: October 14, 2009, 05:46:24 am »

I'm not exactly sure how to go about setting up a game.  I haven't tried the multiplayer yet.  Should we set up a time to play when we will both have a few hours?  What time zone are you in?  (I'm in GMT +1.)

FluffyToast J

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Re: Multiplayer Knights of Honor over TCP/IP?
« Reply #3 on: October 14, 2009, 05:48:45 am »

GMT +10 hours. I'm usually free from about 6pm to 9pm on my time. Weekends, its all day unless I'm doing something.
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IndonesiaWarMinister

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Re: Multiplayer Knights of Honor over TCP/IP?
« Reply #4 on: October 14, 2009, 05:52:39 am »

GMT +7.

Do we use vanilla, or:
use Laudan's Multiplayer maps : http://forums.blackseastudios.com/showthread.php?t=15

I think it's in his MOD HARD INVASION ECONOMIC FINAL (uurgh, bad english, bad english :P) pack, the maps are.

I think his maps are better from the official ones.
Also... Damn, Invasio Barbaroum really hooks me up :P

Edit: Also... I think the GameSpy support is no more... May be wrong, though.
« Last Edit: October 14, 2009, 05:54:58 am by IndonesiaWarMinister »
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Sappho

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Re: Multiplayer Knights of Honor over TCP/IP?
« Reply #5 on: October 14, 2009, 06:08:41 am »

My vote goes against GameSpy anyway, because my copy of the game is not likely to work over their system, for reasons I will not describe...

I would also prefer the vanilla game.  I don't have any mods, am running low on hard drive space, and would probably not do well in a situation with that high a difficulty level, so I wouldn't enjoy it much.

IndonesiaWarMinister

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Re: Multiplayer Knights of Honor over TCP/IP?
« Reply #6 on: October 14, 2009, 06:10:46 am »

No. no

The HARD is only in single-player.

Multiplayer, not so much.

Also, that mod really, really fixed the troops' balance scale.
Really. (But, but, Catholics are still the strongest and Muslims/Pagans the weakest...)
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Sappho

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Re: Multiplayer Knights of Honor over TCP/IP?
« Reply #7 on: October 14, 2009, 06:13:15 am »

What kind of balance did it fix?  So far I've only played a single game, and I'm not finished with that, either.  (I'm Portugal and so far I've taken over all of Western and Central Europe.)

IndonesiaWarMinister

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Re: Multiplayer Knights of Honor over TCP/IP?
« Reply #8 on: October 14, 2009, 06:42:07 am »

Err....

Well, after re-reading it again, mostly costs. And a couple of SP-only stuffs
_________________________________________

Emm, I found that the vanilla unit number is a little lacking, soo....

___________

Unrelated: OH, I LONG FOR THE DAY THAT THE MULTIPLAYER GRAND CAMPAIGN IS ULTIMATELY FINISHED AND APPLIED TO THE GAME.

That, or the game become Open-source.
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Sappho

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Re: Multiplayer Knights of Honor over TCP/IP?
« Reply #9 on: October 15, 2009, 06:08:20 am »

So should we plan to play this Saturday or Sunday?  The time difference would be less of an issue on a free day like that, I think.  And I would really prefer vanilla, at least at first.  I don't want to have to download and learn new mods - I'm barely familiar with the basic game as it is.  And with the exception of the occasional stint of zombie-fighting in DF, I'm not a big fan of mods anyway.  Too many experiences with bugs and game crashes.

FluffyToast J

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Re: Multiplayer Knights of Honor over TCP/IP?
« Reply #10 on: October 15, 2009, 11:59:30 pm »

Aye, Sat/sun would be good. I'm free this weekend for most of the time, too. Also, yeah I agree, vanilla at first. Ive only played one mod, and that's the Britannia version of Mod Hard.
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IndonesiaWarMinister

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Re: Multiplayer Knights of Honor over TCP/IP?
« Reply #11 on: October 16, 2009, 03:22:45 am »

Emm...

I'm busy this saturday.

Also, can't really access the internet at Sunday morning to afternoon (GMT +7)...

Well, just go w/o me, if I can't. Just be sure to take pics.

(BUT LAUDAN'S MAPS ARE AWESOME! REALLY! Those river crossings are really good)

EDit: I recommend the King of Towers maps, because, after what I seen from a mock multi-player with my cousin, that mode is one of the most enjoyable, since you will be able to reinforce your troops, for a longer battle (not only just skirmishes)
« Last Edit: October 16, 2009, 03:26:47 am by IndonesiaWarMinister »
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FluffyToast J

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Re: Multiplayer Knights of Honor over TCP/IP?
« Reply #12 on: October 16, 2009, 06:15:42 pm »

Have you got Steam, Sappho and IWM? Being able to talk in real time would be useful for setting up the game.
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Sappho

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Re: Multiplayer Knights of Honor over TCP/IP?
« Reply #13 on: October 17, 2009, 01:19:45 am »

No steam.  I have gmail, which is all I use for communication.