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Author Topic: Terrible Accidents  (Read 1016 times)

Tibbles

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Terrible Accidents
« on: September 19, 2009, 11:54:51 pm »

Recently, I've been building a Human keep. All food stockpiles, bedrooms, training areas, etc are in the above ground castle, and only the quarry, magma forge, workshops are underground.

The castle is surrounded by a moat, and under the moat is the quarry. In the interests of safety during a seige, I was building walls to either side of the draw bridge, and one of the walls was not built before a supporting wall, and fell into the moat. This did not bother me at the time.

Maybe two days (In game) later, I realised that a lot of floors and walls that I was building in being cancelled due to 'forbidden terrain'. I checked around the fortress, and found no missing floors or anything. SO I checked the quarry, and discovered that roughly half the quarry was filled with water.

It turns out that the wall not only fell into the water, but actually punched through the bottom of the moat, and now the water from a major river was now flooding into the quarry. I evacuated everyone, and had to abandon a lot of space quickly, because if I didn't have time to plug the leak, and it was about to move up a level and flood the workshops.

I had to leave 5 humans below ground, otherwise we would have lost not only the 10 workshops, but also the archery targets, the ammunition, and the entire crafts stockpile.

The entire old quarry is now a breeding ground for fish, whch is the only good thing that has come out of the accident.

Who else has any stories of terrible accidents in their forts?
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GODAMMIT KOBOLDS

Shiv

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Re: Terrible Accidents
« Reply #1 on: September 20, 2009, 12:01:10 am »

Every fort I make is a terrible accident waiting to happen. 

Mine would be forgetting I wasn't playing with the melting temp mod and using a dolomite flood gate to control the flow of a magma fall that was to fill up a small room in my base so I could dump people in from above.

Did that alright, but then I tried to close the flow and nothing happened...oh, right, floodgates destroyed.  Oops. Oh well, no biggy.  I mean it's a sealed room and there's no magma pressure, so it'll just dam itself up right?  Right.

Until I accidently did a blanket remove construction order that nicked the corner of that room.  Oops...bet that dwarf was surprised. 
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I still don't think I'm crazy enough to play this game properly.

Skorpion

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Re: Terrible Accidents
« Reply #2 on: September 20, 2009, 12:15:24 am »

I expanded the magma forge channels, right into an open space. I had to wall it off and channel water in there to seal it up.

Trying to operate the elf drowner, I pulled levers at random until it worked.
One of them happened to arbitrarily flood the fort.

I channeled into the magma for the obsidian farm by mistake while trying to harvest it. Two losses, one burning, sealed bedroom.

Forgot to seal the magma pumps for filling the moat. Melted the mechanisms and torched the windmill powering it all.
Thankfully, that was a failsafe.

And, finally, I don't remember what it was, but it required a LOT of water channeling into the forge areas, and left a lot of mud, which was turned into my main tower-cap farm.
And is now being prepped for re-flooding to get moar trees on the cleared rock.
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The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

Razoric480

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Re: Terrible Accidents
« Reply #3 on: September 20, 2009, 01:46:17 am »

I wanted to make underground, 'outside' farms, so I set to making ramps, which is a safe method.

While the miners are going, I set my dwarves to bring seeds and start plotting farms.

I didn't cut the trees up on the surface.

Cave-in. About half a season in:
Quote from: Dwarf Fortress
Your settlement has crumbled...

Shiv

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Re: Terrible Accidents
« Reply #4 on: September 20, 2009, 07:10:12 am »

Oh, gods.  That reminds me:


I had my base set up like this (side view)

Overhang
Air
Air
Air
--Floor--
Magma reservoir

I really needed that over hang gone, because it was allowing for darkness where there should be light to get rid of the entrance dance.  Well this is before I knew all about cave ins.  I knew it would cave in, but I didn't know to what extent.  So I had my three miners up there (legendary dontcha know) and they channeled off the last bit of the over hang.  Urist gets stuck on the collapsing segment, Datan gives the final channel blow to collapse the whole thing, and due to the sucking nature of cave ins, both Datan and Urista get sucked in as well.  So Urist, Datan, and Urista (who happens to be my mayor as well), plummet to the ground:

Dorf1, Hauler dies from being crushed
Dorf2, Smith dies from being crushed
Urist, Miner dies from the heat
Datan, Miner dies from the heat
Urista, Miner dies from the heat

Didn't enter a tantrum spiral but I did go ahead and reroll since I now had no miners left and a royally fucked up entrance hall. 
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I still don't think I'm crazy enough to play this game properly.

Jackrabbit

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Re: Terrible Accidents
« Reply #5 on: September 20, 2009, 07:20:04 am »

I know I should be contributing but Goddammit Tibbles, we missed you.
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Tirin

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Re: Terrible Accidents
« Reply #6 on: September 21, 2009, 07:22:35 pm »

I was making a giant basin, filled with lava. Eventually intending to expand it to cover the map. I decided to get rid of an overhang above the magma vent, which I had already extended substantially. My careless dwarves caused a cave-in, dropping a legendary miner to a magma-soaked doom.

But that's not the bad part. Remember how I had already extended the vent? The cave-in occured over part of the artificial pool. Specifically, the part just above my farm area. The rocks fall, go through the magma, smash a hole in the floor. My entire food industry floods rapidly.

But that's not the bad part. The bad part is I had built my fortress around one central set of stairs, and all important activites were centered around it. Including farming. So a few seconds after the accident happened my central stairways had become a magma waterfall.
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Nubcake

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Re: Terrible Accidents
« Reply #7 on: September 21, 2009, 09:45:50 pm »

struck my very first HFS pit within the first minute if embarking a new map when digging my main staircase..
ive heard about bad things about it, and tried to seal it off quickly but it was too late.
mass drafting of my 7 dwarves resulted in a massacre

lol didnt even have time to plant a farm
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