Alright, refresh me on what the tile difference between salt and fresh water was, salt water is a lighter blue color, correct?
Going on that, I embarked next to an ocean, never got a warning about saltwater, and built a large(9 z level) tank for it, all going by the correct specs.
Now, I believe the tank plan failed, because I forgot about the input side, which started over-flowing, which in turn touched natural rock and such, which I assume contaminated the rest of the pipe.
The real issue here is, going on that issue, I reworked the input, and just made a small(4 tile) cistern, because all I needed water for was my champion.
Here's the kicker, I still can't make a water source out of that cistern, either.
I made a well above the second cistern, which should by all means work, and the well says it is "active", yet I am still getting cancellations about no water source.
Does sea-spray/mist effect water as well? is that the source of my issues?
Or am I confused, and I don't even have salt water to begin with?
I think this map must be glitchy anyway, I just had some champions sit around staring at 3-4 unconscious goblins, rather than even attempting to kill them, they just sat around, but still wouldn't move, these were axe wielding champions too, so it wasn't a pathing error.
Goddamn what a night, embarking on top of a magma pipe and building a huge mansion castle.