Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: medium term abandon/reclaim -- what changes?  (Read 612 times)

Chromie

  • Bay Watcher
    • View Profile
medium term abandon/reclaim -- what changes?
« on: September 17, 2009, 07:49:27 pm »

I'm getting bored of my megaproject (already, I know) but I have a bad habit of regenning worlds. What will happen when I abandon if I start a new fort, and reclaim the present fort later?


-all of my bins are wood. (so they will presumably scatter their contents across the map)
-all of my buildable artifacts are built (a few are crafts, and in the bins) will built furniture (depots, bridges, screw pumps etc) stay built?
-I have 50-some dwarves and a dungeon master, where do they go? When I reclaim and raise the population again will I get the -same- dungeonmaster or another randomly-generated one?
-will magma pipe creatures respawn?
Logged

Jervous

  • Bay Watcher
    • View Profile
Re: medium term abandon/reclaim -- what changes?
« Reply #1 on: September 17, 2009, 07:59:23 pm »

Built furniture will still be strewn everywhere. Artifacts probably will too..

Dwarves will usually stay there for a while then flee to the mountainhomes. I think if you reclaim the dwarves won't be there though.
Logged

Albedo

  • Bay Watcher
  • Menacing with spikes of curmudgeonite.
    • View Profile
Re: medium term abandon/reclaim -- what changes?
« Reply #2 on: September 17, 2009, 11:43:45 pm »

Reclaims are tough, because the scores of your reclaiming dwarves all are "friends" with each other, and have no skill over 2.  The first makes tantrum spirals quite likely, the second makes it hard to improve much of anything to avoid/counter-act them. 

I'd save a copy of the game file, give it that name of your current fortress, then abandon and restart a new game on the current "Region 1", or whatever.  When you want to come back, it will be as if you never left.
Logged

Chromie

  • Bay Watcher
    • View Profile
Re: medium term abandon/reclaim -- what changes?
« Reply #3 on: September 17, 2009, 11:50:17 pm »

Quote
The first makes tantrum spirals quite likely, the second makes it hard to improve much of anything to avoid/counter-act them.

I actually like the post-reclaim tantrum spiral, it cuts my huge reclaim party down to a workable size. :P
Logged

MrFake

  • Bay Watcher
  • Legendary Elficidal Maniac
    • View Profile
Re: medium term abandon/reclaim -- what changes?
« Reply #4 on: September 18, 2009, 07:08:22 am »

-all of my bins are wood. (so they will presumably scatter their contents across the map)

Probably.

-all of my buildable artifacts are built (a few are crafts, and in the bins) will built furniture (depots, bridges, screw pumps etc) stay built?

Everything will stay built.  Furniture, buildings, constructions.  Well, unless in certain situations where they would have deconstructed anyway, like hanging machines losing their designated, but not yet constructed supports.

Artifacts may be bugged, though.  They'll still be artifact level, with the usual restrictions, but they won't appear in the 'l' screen.  At least, mine don't (40d).  I don't know if their value is preserved, but why wouldn't it be?

-I have 50-some dwarves and a dungeon master, where do they go? When I reclaim and raise the population again will I get the -same- dungeonmaster or another randomly-generated one?

They may stay, or they may disappear, and they may go crazy.  Any creature (dwarfs included) that stays on the map after reclaim is no longer under your control and will not count as part of your population.  In fact, most have no control whatsoever, and will just wander around a small space doing absolutely nothing (see wiki for some exceptions).  Any creature that doesn't stay is history.

Most nobles are random, aren't they?  You'll always get a fresh one.  Am I right that only the King or Queen are one-offs?

-will magma pipe creatures respawn?

Vermin like fire snakes?  Yes.  Creature like fire imps, magma men, etc?  I don't know.
Logged
Swordbaldness: a trial of patience.

XSI

  • Bay Watcher
    • View Profile
Re: medium term abandon/reclaim -- what changes?
« Reply #5 on: September 18, 2009, 09:10:53 am »

Buildable things like bridges, doors, and screw pumps stay as far as I know, and I believe how much a bin moves depends on weight.

Any artifact not build or in a bin will be lost, and artifacts in bins seem to be moved to the deeper parts of the fort, though there's no concrete proof for that.

The dwarves you have will stay a little while, and after that they may migrate away to a different place in the world, you can often go to an abandoned fort as adventurer to see the dwarves all moving away in a very big migration wave. Abandoning while under siege leads to dwarves just all being dead.

Caged animals will be released, or will disappear. Named animals will move out of the fort to seek a cave(All named animals seem to gravitate to caves, in world gen, and after abandoning, I'm not sure how a named carp would do that(Or if they do that), but I can't help but imagine it jumping from pool to pool until t flops around on the ground at a cave entrance)

I'm far too unsure on the other questions, so I really don't know what to answer.
Logged
What kind of statues are your masons making, that you think they have "maximum exposure"?
(Full frontal ones, apparently.  With very short beards.) 

Albedo

  • Bay Watcher
  • Menacing with spikes of curmudgeonite.
    • View Profile
Re: medium term abandon/reclaim -- what changes?
« Reply #6 on: September 18, 2009, 02:18:28 pm »

-will magma pipe creatures respawn?

Vermin like fire snakes?  Yes.  Creature like fire imps, magma men, etc?  I don't know.

Only vermin spawn, but only in their own "biome", or natural environment. Non-dangerous fish act like vermin for this purpose.

Creatures never spawn. Anything dangerous is a "creature".  Some creatures do migrate and appear at the edge of your map - so do ambushes, thieves, sieges and caravans.  This is not spawning.
Logged

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: medium term abandon/reclaim -- what changes?
« Reply #7 on: September 18, 2009, 05:41:07 pm »

I think he's referring to whether or not creatures in features will be replenished upon reclaim, which, if I recall correctly is the case.

So if you reclaim your fortress where you had previously killed all the fire imps and magma men, when you reclaim, you'll get a new group. This goes for all other features, like rivers, underground rivers and pools, magma pipes and pools, chasms and bottomless pits, and those other features. If you hadn't killed all the creatures from a particular creature, you'll get a new group in addition to the ones present when you abandoned.

If I recall all of this information correctly. Which I may not have.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

slink

  • Bay Watcher
  • Crazy Cat Dwarf
    • View Profile
    • Slink's Burrow Online
Re: medium term abandon/reclaim -- what changes?
« Reply #8 on: September 18, 2009, 07:19:42 pm »

Be sure to un-designate everything you have designated to dump, or whatever.  I have found in the past that things left marked as designated before an abandon are untouchable after the reclaim.  It's a pain to undesignate every single layer that you have been using, but there is nothing you can do to fix it after the fact.
Logged
There is only one cat, and all cats are that cat.
Almost losing is sometimes fun.