Dragging frogmen. When a wrestler has a hold on a monster and then steps away, all holds are released and any held stuck-ins are resolved. A new option in the [c]ombat preferences menu,
Current preference for holds: Maintain holds / Release holds.
If I held a frogman by my embedded bronze spear and took a step, if I had set to maintain holds I would have to pass a check in order to drag him along with me.
The frogman struggles in vain .. The frogman is towed by the embedded bronze spear!
This would work for monsters too, even though they don't do much manuevering. If I held a dragon by an embedded weapon and he took a step, we'd check each other's strength (dragon wins) and if I passed a wrestling check
You maintain your grip on the embedded bronze spear! You are towed by your grip on the embedded bronze spear!
This could include the dragon flying upwards in the Z-axis. **
Throwing Kobolds. When I have a kobold held and attempt a throw
Throwing kobold by head with left upper arm!
I am presented with the throw interface, choose a target, and attempt to successfully throw the kobold. If I succeed (which would include breaking any grips the kobold had on me, passing a wrestling move check and performing a strength vs size check) all grips I had on the kobold are released and the kobold is thrown like any other projectile.
The spinning kobold hits the kobold bowman in the head! It is mangled!
In addition to dealing damage to the thrown kobold, a la slamming into an obstacle.
The kobold slams into an obstacle!
When wrestling is due for some new moves, both of these manuevers would be alot of fun. Would allow for neat new strategies while eliminating the redundancy between the Throw and Take-down manuevers.
**inspired by crayon art reward