Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Reveal memory offsets for 40d15?  (Read 639 times)

GreenMarine

  • Bay Watcher
    • View Profile
Reveal memory offsets for 40d15?
« on: September 12, 2009, 01:53:15 am »

Does anyone have the reveal memory offsets for 40d15 I could use? Thanks.
Logged
"Your brother made an artifact when he was ten! What have you done with your life?!"

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Reveal memory offsets for 40d15?
« Reply #1 on: September 12, 2009, 02:16:53 am »

Do you mean for reveal.exe (nobody uses that anymore) or for Tweak Reveal?  I don't think anyone has 40d15 offsets for either, but you can always move the save to 40d, use Reveal, and then move the save back again.  Also, 40d16 is out now.
Logged

0x517A5D

  • Bay Watcher
  • Hex Editor‬‬
    • View Profile
Re: Reveal memory offsets for 40d15?
« Reply #2 on: September 12, 2009, 04:01:39 pm »

Rick/Gibbed's original Reveal utility doesn't work on any of the 40d# releases.  The reason is that the window class changed from OpenGL to SDL_app.

You can download Reveal2 from the DFFD.

It automatically locates the memory locations, and passes them to a slightly patched version of the original Reveal utility.

I just tested it on 40d15 and 40d16; it works.
Logged