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Author Topic: stone mining  (Read 1323 times)

ThiefofTime

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stone mining
« on: February 21, 2010, 08:19:24 pm »

Is there some easy way that I can reduce the amount of stone mined from rocks (particularly by a legendary miner) so that I don't get thousands upon thousands of rocks? I would like it if I actually did have basically demolish a mountain in order to build a huge castle.
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Zaranthan

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Re: stone mining
« Reply #1 on: February 21, 2010, 08:56:19 pm »

Sadly, no. Either use low-skilled miners or "accidentally" flood the dig site with magma from time to time.

Unless you're mining Bauxite, in which case I'm going to need the world seed you used to generate a mountain of the precious red stuff.
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profit

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Re: stone mining
« Reply #2 on: February 22, 2010, 10:23:01 am »

actually...

I believe if he modded certain stone to act like soil layers he could... It would of course have some side effects but...

The other option is modding all stones to have a boiling point of 0, Turn off temperature tracking...   Mine your area... and move your dwarves to a safe point, turn it on and they boil away... then turn it back off again.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Shades

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Re: stone mining
« Reply #3 on: February 22, 2010, 10:27:15 am »

I modded all the layer rocks (bar the flux and obsidian ones) to have a melting point of 0, this doesn't cause the freeze flash you get with boiling points and means basically your only rocks are the clusters you find in layers.

Seemed to work well.
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sunshaker

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Re: stone mining
« Reply #4 on: February 22, 2010, 10:31:33 am »

You don't need to have the boiling point set to 0, you just need it set lower than the temperature of the map. This means that if you can find a temperature that boils the stone away but doesn't harm the dwarves mining it, probably something close to 10025 (about 14C or 57F) for most maps except the really cold ones (glaciers, tundra and taiga).
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