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Author Topic: Migration Traps wanted  (Read 761 times)

Redgaia

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Migration Traps wanted
« on: September 05, 2009, 10:24:45 am »

So... I have this 6X6 untamed wilds map filled with Rhinos, Giant Anacondas and dinosaurs (dig deeper mod), and I want a reliable way to trap the wee beasties so that I can breed them into a perpetual sorce of bolts and leather. How would I go about doing this? I haven't seen a decent method of trapping for DF versions that have more than two Z levels, so could someone post some designs please?
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Mogul

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Re: Migration Traps wanted
« Reply #1 on: September 05, 2009, 11:18:38 am »

Channel around the entire map, one entrance lined with cage traps. Everything entering the map goes through that one entrance.

If you don't want to do that however, placing a load of cage traps scattered liberally across the map is a good way to get a reasonable stream of wildlife for breeding purposes, as well as uncovering ambushes.
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Ashmore

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Re: Migration Traps wanted
« Reply #2 on: September 05, 2009, 01:21:50 pm »

Removing ramps to funnel beasts into the traps can be a less invasive way than channeling and less labor intensive than building walls. If you have a larger hill/plateau and remove all but a few ramps and place cage traps at the remaining ones you can cover a lot of ground with a few traps. Same goes with a line across narrower passages and so on.
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Bryan Derksen

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Re: Migration Traps wanted
« Reply #3 on: September 05, 2009, 01:41:05 pm »

Hmph. I thought you were asking for methods of trapping dwarven immigrants, and got all interested.

Perhaps a drawbridge surrounded by cage traps, so that dwarves get bridgeapulted onto them and knocked out when they land so that they trigger? Or a one-z-level pit with a retracting bridge for a more controlled flight?

As for trapping migrating animals, I was able to create a somewhat effective "wall" for free on a wooded map recently by simply not ever designating a thin strip of trees for harvest. It eventually mostly filled up with impassible trees, and I put cage traps in the holes. It didn't catch everything but it did manage to snag quite a few of the beasties that passed that way.
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Albedo

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Re: Migration Traps wanted
« Reply #4 on: September 05, 2009, 02:15:35 pm »

Build barriers in large X shapes - channels, hillsides with slopes removed, walls, whatever.  In the middle, where the 4 legs come together, leave open and put your cage traps there.  Narrow passages with traps several deep.

The 4 triangular sections will work as funnels - the animals will tend to wander to the middle to get through.

If it's a dangerous map, add tunnels for reclamation and re-trapping.
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AtomicPaperclip

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Re: Migration Traps wanted
« Reply #5 on: September 05, 2009, 07:15:48 pm »

Just put lines of cage traps around the corners of the maps

I've caught I don't even know how many Dromedaries.
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Trowzers

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Re: Migration Traps wanted
« Reply #6 on: September 08, 2009, 12:04:19 am »

I had a few pools near the edge of the map and just put my traps on thier corners.  The best spot was a narrow pond with a passage in the middle - I've caught TOO many elephants in that one.  Pools are a handy solution if you don't want messy digging all over your map (digging is for *underground*, my dwarfs tell me)
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