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Author Topic: Road traffic.  (Read 1876 times)

Rose

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Road traffic.
« on: January 02, 2010, 09:37:53 am »

At the moment, embarking on a road gives you nothing besides a lot of free blocks.

Forts built on roads should see a flow of traffic passing through, and possibly bringing in some business.

(an army that's just passing through would probably like to buy lots of booze, or might pillage a bit, depending)
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Lordinquisitor

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Re: Road traffic.
« Reply #1 on: January 02, 2010, 11:00:04 am »

This idea is quite nice.

Maybe you could even assign beds to be used by travelers? Those guys might stay and sleep some days in your fort and they would even eat and drink something.

They might pay for it with crafts or, after the games handles coins better, with coins.
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FrostGiantsDaughter

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Re: Road traffic.
« Reply #2 on: January 02, 2010, 11:14:51 am »

Yeah, maybe you could do an Inn/Tavern?
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Geb

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Re: Road traffic.
« Reply #3 on: January 02, 2010, 11:58:07 am »

I tried to play like this once. I was going to build a roadside trading post built to look like a motorway service station. It would have been fun a fun project even without travellers to use it, had the starting seven not all gotten killed trying to penetrate the aquifer.

Given the way that most players around here think, there will need to be a way for travellers to start realising that the road has suddenly become very dangerous. Roads ought to be more than just a way for the player to get their hands on a huge risk-free supply of bone bolts.
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Capntastic

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Re: Road traffic.
« Reply #4 on: January 02, 2010, 06:24:27 pm »

This has been suggested many times, and if you'd read the dev plans, is one of the goals.
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varkarrus

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Re: Road traffic.
« Reply #5 on: January 02, 2010, 10:11:34 pm »

Like to see a Dwarven Fortress dedicated solely to Highway Robbery. By flooding roads with magma.
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And you can't eat them, either, sadly. Even though it'd make sieges so much more fun; dwarves lining the walls, drooling and carrying sharp knives and forks, ready for the upcoming meals.

Trafalgar

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Re: Road traffic.
« Reply #6 on: January 03, 2010, 12:32:55 am »

Like to see a Dwarven Fortress dedicated solely to Highway Robbery. By flooding roads with magma.

How would that work? They would just...go around.
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Safe-Keeper

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Re: Road traffic.
« Reply #7 on: January 03, 2010, 03:02:25 am »

When Toady implements actual world traffic rather than just caravans that spawn at the map's edge when the game needs them, caravans, army groups, wanderers and whatnot will probably appear on your game map when they pass through the area.
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Rose

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Re: Road traffic.
« Reply #8 on: January 03, 2010, 03:22:03 am »

This has been suggested many times, and if you'd read the dev plans, is one of the goals.

sorry, I tried searching, but all I found was one suggestion from 2007 that got no replies
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