Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: More 40d cage trap ghosts  (Read 611 times)

CobaltKobold

  • Bay Watcher
  • ☼HOOD☼ ☼ROBE☼ ☼DAGGER☼ [TAIL]
    • View Profile
More 40d cage trap ghosts
« on: September 08, 2009, 04:38:12 am »

Related somehow to bug 178 of gear of a captured, killed creature being tossed back to their capture location, I had a cage trap (from which a goblin had been captured and later magma-incinerated, though his/her gear was confiscated first) that appears to be causing job cancellations of the "Creature Occupying Site" where the cage trap was, for a wall I'm trying to build.
Logged
Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets