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Author Topic: Alcohol cooking  (Read 613 times)

Grek

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Alcohol cooking
« on: February 25, 2008, 11:29:00 pm »

The current food raws look like this:

code:

item_food

[OBJECT:ITEM]

[ITEM_FOOD:ITEM_FOOD_BISCUITS]
[NAME:biscuits]
[LEVEL:2]

[ITEM_FOOD:ITEM_FOOD_STEW]
[NAME:stew]
[LEVEL:3]

[ITEM_FOOD:ITEM_FOOD_ROAST]
[NAME:roast]
[LEVEL:4]


I would suggest a new tag called [LIQUID] be added to the food raws as shown:

code:
item_food

[OBJECT:ITEM]

[ITEM_FOOD:ITEM_FOOD_BISCUITS]
[NAME:biscuits]
[LEVEL:2]

[ITEM_FOOD:ITEM_FOOD_STEW]
[NAME:stew]
[LEVEL:3]
[LIQUID]

[ITEM_FOOD:ITEM_FOOD_ROAST]
[NAME:roast]
[LEVEL:4]


The [LIQUID] tag makes cooking the food require an empty barrel and some sort of liquid, be it booze, water or an extract such as syrup. This would make cooked booze make a lot more sense. It would also make it so that you cannot have cat tallow stew in a waterless dessert where there is no water to make stew with.

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Draco18s

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Re: Alcohol cooking
« Reply #1 on: February 26, 2008, 12:29:00 am »

quote:
Originally posted by Grek:
<STRONG>The [LIQUID] tag makes cooking the food require an empty barrel and some sort of liquid, be it booze, water or an extract such as syrup. This would make cooked booze make a lot more sense. It would also make it so that you cannot have cat tallow stew in a waterless dessert where there is no water to make stew with.</STRONG>

Unless you brew plump helmets, huh-ha!
;P

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