Here is the template and an example character, I need more values please...
Each value is taken from 1 to 12.
Physical:
*Strength: How hard can you fit? How much can you lift?
*Agility: How agile a character is.
*Endurance: How long you can go running before you get tired.
*Health: How much damage you can take before dying.
*Pain/toxin threshold: How mush damage you body can take before you faint, feel the effects of drugs etc...
Phycological:
*Intelligence: How smart you are.
*Sanity: How well you react to situations.
Emotional values: Sets your characters personality.
**Anger: Higher the value, the more violent and temper-mental you character is.
**Courage: Higher value = More daring actions.
**Selfishness: Higher values mean more greedy characters.
**Compassion: How does you character treat others? higher value means a more caring person.
Name: Mr Blake, Richard Blake
Physical: // Each Value is at six. You take away and add them accordingly.
*Strength: 7 //Roll a 1-4, you get a 6 in his reaction. Roll a 5-8, you get a 7. 9-12 Equals an 8.
*Agility: 6
*Endurance: 4
*Health: 10
*Pain/toxin threshold: 3
Phycological: // INTelligence and SANity are seperate from EMotional Values. you can't mix them. Period.
*Intelligence: 7
*Sanity: 5
Emotional values: // Number of values * 12 / 2 equals the points you can spend. for you personalty, anything from 1 to 12 can be used, as it doesn't give any advantage or take away anything, either.
**Anger: 12 // Extremely angry. anything under a six gets him an 11 in his anger reaction. Anything over 6 in the 12 sided die roll and well... run.
**Courage: 7
**Selfishness: 3
**Compassion: 2
As I said, I need more values, and any comments would be great, thank you.