Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Possesion and passing through things  (Read 496 times)

alfie275

  • Bay Watcher
    • View Profile
Possesion and passing through things
« on: August 15, 2009, 09:49:51 am »

Possesion:
Basically a being (not necessarily physical) that can either posses things physically, ie inside you, or metaphyscially, ie not physically in you but still 'in' you. Also different extents of control like passive or active on a percent and it can change physical atributes and tags that only make sense in possesions.. And perhaps requirements such as the host must be evil. I would like for these to be in RAWs, so maybe "[POSSESION:[requirements]:[effects]]"  ie "[POSSESION:[TOUCHING],[MATGLOSS:FLESH]:[CONTROL:25],[EVIL],[SPEED:10],   [ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]]

Passing through:
Entities might pass through something, such as lightning elemental through metal and druids through trees.
It is like possesion in some aspects, but without (?) control.
So for a lightning elemental "[PASSTHROUGH:[MAT_GLOSS:METAL],[DISTANCE:1]]
the [DISTANCE:1]
indicates that the things can have a gap of 1 tile between them, ie it 'arcs' across them ( maybe an option to do stuff when going across gaps)
druid:
[PASSTHROUGH:[MAT_GLOSS_PLANT:TREE],[DISTANCE:[SKILL_LEVEL:SKILL_NATURE]*5]]
Logged
I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275