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Author Topic: AARRGGHHH!!!  (Read 729 times)

AtomicDragon

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AARRGGHHH!!!
« on: August 12, 2009, 03:44:36 am »

Been waiting desperatly for an anvil to start my metal crafting.  When the first caravan arrived, I didn't have enough trade goods.  The second year I was all ready, but they must have loaded all of the anvils into one wagon, because the traders came and left before that one last wagon could reach my depot!  I never got to trade.  :(

Maybe next year.

I've actually had a shortage of stone, which hurt my early crafting.  I'm building my fortress in the walls of a bottomless pit, and my dining room is hanging out over the pit with glass windows around the perimiter and grates on the floor to let the eventual mist from the giant faucet hanging over the bottomless pit to drain out.
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Jim Groovester

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Re: AARRGGHHH!!!
« Reply #1 on: August 12, 2009, 04:03:10 am »

You can always confiscate an anvil by ordering it to be dumped out of the trade depot.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

dragon0421

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Re: AARRGGHHH!!!
« Reply #2 on: August 12, 2009, 05:29:37 am »

Are you requesting them? Both the dwarves and humans tend to bring 3 or 4 every year and I never request them.
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sdu

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Re: AARRGGHHH!!!
« Reply #3 on: August 12, 2009, 06:04:42 am »

Did u guys even bother to read his post? lol. He's getting anvils with his caravans but due to one reason or another he's never able to actually trade for one (lack of trade goods/caravan never reached TD)

If you're lookin for advice i'd just make the TD closer to a map edge and make sure there's a nice straight path going there.

I can comiserate with your lack of stone problem. I had the same thing when i first encountered an aquifer in a desert map. I thought my dwarves would be hunter-gatherers defending a wooden castle forever.
« Last Edit: August 12, 2009, 06:06:31 am by sdu »
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AtomicDragon

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Re: AARRGGHHH!!!
« Reply #4 on: August 12, 2009, 06:58:57 pm »

My depot, and the entire fortress, is right next to the north edge of the map, but the caravan comes from the west and has to go over an enormous mountain.

Looks like my next project is to dig them a tunnel.  Should help my stone shortage too.  Mining for ordinary stone on purpose just feels weird.
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SenorOcho

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Re: AARRGGHHH!!!
« Reply #5 on: August 13, 2009, 02:03:58 am »

If you make it so the only path to the depot is from the closest edge of the map, then the traders will spawn there (after a couple seconds of lag as the game tries to figure out wtf is going on).
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Nexii Malthus

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Re: AARRGGHHH!!!
« Reply #6 on: August 13, 2009, 03:25:51 am »

Not enough stone problem? Exploratory mining tunnels.
Aquifer? Some really excellent aquifer punching video tutorials on DFMA.