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Author Topic: Windmill Tower  (Read 1423 times)

Sartain

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Windmill Tower
« on: August 09, 2009, 05:23:04 pm »

So I finally want to try my hand at machine components, and decided to build a Windmill tower. According to the wiki, connecting several windmills requires 2 axles and 1 gear assembly, but I'm having a bit of trouble figuring out how to connect it.
The idea is to build several windmills directly on top of each other, but as I won't have time to try it out until tomorrow after work I was hoping for some suggestions as to how to build it
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Jualin

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Re: Windmill Tower
« Reply #1 on: August 09, 2009, 06:14:54 pm »

How many units of energy do windmills produce on your map? 40, 20, or 0?

EDIT: As to provide the reasoning behind that statement, windmills produce power based on the type of wind your map has: weak, strong, or none. No wind means no power making this exercise pointless.

If you choose to stack windmills into a "tower", you will need to place a gear assembly under each one that in turn will be connected to axles that connect to another gear assembly. From the side, it would look something like this.
Code: [Select]
Windmill (b-M-m)
     l
     v

Z+3 -=-
Z+2  *-* <- Gear Assembly (b-M-a)
Z+1 -=-I <- Vertical Axle (b-M-v)
Z 0  *-*
      ^
      l
    Horizontal Axle (b-M-h)
However, a setup like this loses you a little more than half the energy you produce immediately if you only produce 20 power due to the 2 gear assemblies, which take up 5 power each, not counting the axles. However, if you need to save space or you produce 40 power per windmill on your map, it's worth it. A design like the one you just specified, where the windmills are spread out horizontally like so
Code: [Select]
Z+1 -=--=--=--=-
Z 0  *--*--*--*
is more efficient, but can present a larger target to creatures with the building destroyer tag, like the undead, so if you decide to go with that be sure to surround it with a ditch if not a wall.

For more detailed information on machine components, there's always the dfwiki.
« Last Edit: August 09, 2009, 06:59:17 pm by Jualin »
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redacted123

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« Reply #2 on: August 09, 2009, 06:46:49 pm »

-
« Last Edit: January 24, 2016, 03:18:04 pm by Stany »
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detinith

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Re: Windmill Tower
« Reply #3 on: August 09, 2009, 07:46:11 pm »

the "windmill tower" in the wiki is a single windmill built upon a platform, and is one option when the z-level below your planned windmill location can't accommodate machinery.

it's impossible to stack windmills directly on top of each other and use the power of any of them except the very bottom one, as all windmill power goes down and windmills don't themselves transmit energy through each other like with waterwheels.

you can either stack them in a staggering way (which could get complicated without a pre-planned axle layout) or you can construct each windmill on top of each other with one z-level between each, allowing a small horizontal axle to power a main vertical axle on the outside of the structure.

like this:

step 1: scaffolding
multiply the number of windmills you wanna use by 2, and that's how tall your tower will be. build that many up+down stairwells, and put them down on top of one another so your dwarves can get to every level fast and safe.

step 2: materials
every windmill you wish to include will affect power output and power lost to friction in your tower. for every windmill, you need: 1 windmill (4 wood, +0/+20/+40 power), two gear assemblies (1 mechanism each, -5 power each), and two axles (1 wood each, -1 power each). therefore each windmill will generate 0, 8, or 28 power, depending on the wind conditions of your fortress, and require 6 wood and 2 mechanisms (not including flooring and stairs) per windmill level.

step 3: bottom floor
construct a floor to the right and adjacent of the current stairwell. After, build a gear assembly two spaces over, and one space up. adjacent to the same stairwell and between the stairs and gear assembly, build another gear. put a horiz axle between them.

the gear furthest from the stairs will support the windmill that will be directly above it, as long as it isn't ever disabled with a lever or pressure plate (then the windmill falls apart into 4 wood). the gear closest to the stairs will connect all windmills together. it's to this gear that you want to link any future machines that require power.

you should be seeing this:

G=G
X+
*********************************
X = stairs, g = gear, '=' = one horiz axle tile, + = floor

step 4: installing windmill
on the next level up, build a vert axle on top of the gear assembly below, adjacent to the stairs. then construct a windmill, positioned so the very center tile of the windmill rests on top of the gear assembly below furthest from the stairs. if you have wind on your map, you should be seeing some action  :D

z+1               z

  WWW
oWOW           G=G
XWWW          X+
****************************
WWW
W  W  = windmill, O = windmill center (gear below), o = vert axle (gear below), X = stairs
WWW


step 5: ? ? ?
repeat steps 3 and 4, until your tower is as tall as you want, with a windmill on top. you don't need another verticle axle on the very top floor, it'll just be a -1 power on your shoulders. the only difference from the original steps and constructing the tower is this: you must place floor tiles such that you can place the "furthest from the stairs" gear to the floor's diagonal-upper-right, but if you cover the center tile with a floor, all windmills below will cease to work, as windmills only work "outside".

step 6: profit!
after all is done and you want a pump or spikes to be powered by your tower, connect any and all axles to either the gear underneath your very bottom windmill, or to the gear adjacent to the very bottom up+down staircase. either one will generate as much power as the other while being conveniently found on the floor.
« Last Edit: August 09, 2009, 07:53:40 pm by detinith »
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Sartain

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Re: Windmill Tower
« Reply #4 on: August 10, 2009, 11:29:17 am »

Okay, thanks for the replies. I believe I'll just go for the horisontal farm layout I was working on first. Our master plan to pump water into a hole we just dug for no good reason is about to commence!
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Beanchubbs

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Re: Windmill Tower
« Reply #5 on: August 10, 2009, 01:30:38 pm »

There's always a good reason for doing senseless projects when you're a dwarf.
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Yikes, the Orcs have a nasty language.  Traditional foreplay would be right out for them; how would they ever "say my name" for one another?  No wonder Ocrs are always so bloodthirsty and violent, they're getting sub-par action.