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Author Topic: What makes grass go dry?  (Read 1515 times)

XSI

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Re: What makes grass go dry?
« Reply #15 on: August 05, 2009, 06:55:17 pm »

Yes, you can build it, but retracting the bridges it is attached to will make it fall down in it's components anyway, only now it has the potential of dwarves/nobles/pets on it.

If anybody is interested, I planned on filling the entire top z level above the trees with 7/7 magma, and have 1x5 lines of rectractable bridges in between 1x5 lines of flooring. I will be able to precisely drop magma on anything below, as long as it's not moving out of the 1x5 area, and even then not all the magma will stay in a neat 7/7 stack.
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What kind of statues are your masons making, that you think they have "maximum exposure"?
(Full frontal ones, apparently.  With very short beards.) 

Sutremaine

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Re: What makes grass go dry?
« Reply #16 on: August 05, 2009, 07:38:32 pm »

Yes, you can build it, but retracting the bridges it is attached to will make it fall down in it's components anyway...
Even if all the bridges are retracted with the same lever?
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Albedo

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Re: What makes grass go dry?
« Reply #17 on: August 05, 2009, 07:58:09 pm »

 ???

YES!

A construction needs a fixed anchor point, or it will deconstruct when that anchor point disappears.  These are drawbridges, not magical vanishing floors (all evidence to the contrary.)
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mjo625

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Re: What makes grass go dry?
« Reply #18 on: August 05, 2009, 08:55:56 pm »

Is that relatively new?

I'm quite certain I remember a situation where I tried to build an otherwise unsupported floor at the end of a bridge, and it collapsed immediately upon completion. The bridge hadn't been connected to a lever yet. And I was doing a hermit challenge at the time, so it was especially frustrating, which is why I remember it so clearly.
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ManaUser

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Re: What makes grass go dry?
« Reply #19 on: August 06, 2009, 02:31:46 am »

Floors are different.
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Akur Akir Akam!

Albedo

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Re: What makes grass go dry?
« Reply #20 on: August 06, 2009, 02:34:39 am »

Quite possibly - I'll admit I don't have the failure points for every bridge-supported construction memorized.  I just know it's a bad plan.
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Sutremaine

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Re: What makes grass go dry?
« Reply #21 on: August 06, 2009, 09:37:11 am »

These are drawbridges, not magical vanishing floors (all evidence to the contrary.)
Hence the question. How many times have you said that nothing can be taken for granted in DF?  :P
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

XSI

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Re: What makes grass go dry?
« Reply #22 on: August 06, 2009, 12:18:14 pm »

A bridge can be used as supporting tile for other bridges, but will not do so after being raised/retracted.

A bridge can never support anything else then an other bridge, so floors, walls, stairways, grates, whatever you can place next to them, will not be supported and fall down as soon as construction is done.

This may be used for overly elaborate traps when you have the right imagination, and cheap bridgebuilding materials.
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What kind of statues are your masons making, that you think they have "maximum exposure"?
(Full frontal ones, apparently.  With very short beards.) 
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