Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Debugging cancellations  (Read 497 times)

Zaratustra

  • Bay Watcher
    • View Profile
    • http://zarat.us/
Debugging cancellations
« on: August 22, 2006, 09:22:00 pm »

When a dwarf 'can't find path' to something, have some form of dump that tells what it's looking for.

I'm having lots of issues with dwarves not being able to find SOMETHING which I have no idea what it is.

Zaratustra

  • Bay Watcher
    • View Profile
    • http://zarat.us/
Re: Debugging cancellations
« Reply #1 on: August 22, 2006, 11:38:00 pm »

nevermind-- turned out to be a tree growing mid-corridor.

Janne Joensuu

  • Bay Watcher
    • View Profile
Re: Debugging cancellations
« Reply #2 on: August 23, 2006, 01:59:00 am »

quote:
Originally posted by Zaratustra:
<STRONG>nevermind-- turned out to be a tree growing mid-corridor.</STRONG>

 :eek:

I'll have to designate some tree-cutters to clear my fort ASAP! I never realized trees would block movement!

Logged
Janne )`*

JT

  • Bay Watcher
  • Explosively Canadian
    • View Profile
    • http://www.jtgibson.ca/df/
Re: Debugging cancellations
« Reply #3 on: August 23, 2006, 08:37:00 pm »

This is why I strongly encourage people to be careful about which areas of their fortress that they allow to flood.

Oh, wait.  I meant to encourage people.

Logged
"The very existence of flamethrowers proves that some time, somewhere, someone said to themselves, 'You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.'" --George Carlin