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Author Topic: Harvestable dirt  (Read 485 times)

mickel

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Harvestable dirt
« on: November 15, 2007, 03:02:00 pm »

Currently when you dig out dirt, mud, clay or peat or whatever, it leaves nothing there. I assume it's because these things haven't been implemented yet. Peat makes fuel and other neat things, clay makes pottery and building material, mud makes... mud pies? ...and dirt makes landfills.

Okay, we don't really need landfills yet, since mass isn't implemented, but still... I'd like to construct things with dirt, if only for landscaping... Or how about digging dirt from one place and dropping it somewhere else to plant on?

And yes, I'm aware this will add to the massive clutter of rock that's already there. I don't have a good solution for that at the moment.

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I>What happens in Nefekvucar stays in Nefekvucar.

Entropy

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Re: Harvestable dirt
« Reply #1 on: November 16, 2007, 10:07:00 am »

Peat could be an alternative to using charcoal or coal - though it would have to be processed at a workshop (just like wood) to be usable for smelting (probably need 2 units to make 1 unit of coal).  A better use would be as fertilizer (unprocessed).

Clay could be used for pottery I suppose, which would make it no different than stone in that regard.

Mud has a most obvious use - subterranean agriculture.  Could use the same mechanism as filling a pond.  Designate an area to mud, dwarfs go collect mud and spread it in that area.  Makes a great alternative to managing irrigation - and you could keep it set that way so they will automatically re-mud for perpetual farming.

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