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Author Topic: dwarf fort mmo?  (Read 13639 times)

Kruniac

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Re: dwarf fort mmo?
« Reply #90 on: August 04, 2009, 10:08:47 pm »

Heh, which would utterly doom it as an MMO since DF by nature is brutal. Casual players would come back after having a life and their fortress would be a smoking blood smeared ruin. As much fun as losing and re-surviving the first year is, that would basically kill 60+% of the possible customer base that would be paying for the server fees.

Casual? We wouldn't need "casual" DF players on the MMO. If you can't keep up with a world that actually works properly (IE, is deadly/burning/whatever), then play single player.

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Iden

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Re: dwarf fort mmo?
« Reply #91 on: August 05, 2009, 10:12:06 am »

Heh, which would utterly doom it as an MMO since DF by nature is brutal. Casual players would come back after having a life and their fortress would be a smoking blood smeared ruin. As much fun as losing and re-surviving the first year is, that would basically kill 60+% of the possible customer base that would be paying for the server fees.

Casual? We wouldn't need "casual" DF players on the MMO. If you can't keep up with a world that actually works properly (IE, is deadly/burning/whatever), then play single player.



Why would people play then? What's the point of joining late? You'd get smashed. Doesn't sound like it'd be a whole lot of fun. What's to stop a handful of people with massive forts from working together, discovering and plowing small forts constantly? There'd be a clan full of people like that, inevitably, and the game would cease to be worth playing as they hold an iron grip over the entire world. And what happens when you "log out" of the MMO?



Actual Multi-Player modes, as i've referenced before would work out just fine, and shouldn't require a dedicated server. No fees. Low lag.

An MMO of this sort wouldn't work out well. Not at all. Some computers lag under the pressures of dwarffort as is. Now lets add hundreds, thousands of more dwarves and other things going on at once? Supercomputers, anyone? Megaserver computers, anyone? Noone feels like donating those to Toady out of the kindness of their hearts, do they?

The best, at that point, you can hope for to keep down lag is client-side processing, which depending on varying processing speed of different players, will cause a staggering of data, causing lag - not to mention waiting for the server-side computer to process the incoming data, adding it to the game and then sending updates out.

How does your own computer handle processing DF? Even with a huge fort, under siege? Now how would you computer handle processing 2 nearby forts at the same time?? What about handling data of all the other players in the world? What about handling constant raids in your area?

A great computer wouldn't have trouble working with 1 DF, but now working with multiple? You not only have to worry about processor lag, when so much is going on, but you need to worry about actual latency. The game would be haggard and jumpy at best, unless you want to play an MMO with like 1 other person. Does a DFMMO really sound playable?
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