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Author Topic: Ideas on using a small magma pool effectively for forges/smelters?  (Read 653 times)

smjjames

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The fort I'm talking about: http://mkv25.net/dfma/map-6595-empiredunes

Okay here's the deal. I'm used to dealing with magma pipes, but I've never dealt with magma pools much. Well, actually, once, but that one had 6 or so levels full of magma, so plenty of elbow room to work with for that one. However, the problem here is that this magma pool is effectively only two z levels deep. I do have a few ideas myself such as maybe making the bottom level in the middle of the forge area and bleeding the magma off, somehow, maybe using the typical method for pipes, but make it as dense and as small as possible.....

There is one idea to use the empty space below to my advantage. Basically I'm aiming to make it as compact as possible to get as much use out of it and minimize wasteage.

So, anybody have any ideas how to do this? As I said before, I have a few ideas that could work, but I don't want to completely botch it up and lose the whole thing, or create a small magma flood.....
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ein

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Re: Ideas on using a small magma pool effectively for forges/smelters?
« Reply #1 on: August 01, 2009, 03:52:10 pm »

Build a floor over the top and poke holes where you need to place a magma-powered building.
It works best if the hole is going under part of the building that dwarves can't pass anyway.

Code: [Select]
~=magma
+=floor
.=passable building space
W=impassable building space

1:
~~~
~~~
~~~

2:
+++
+++
+++

3:
+~+
+++
+++

4:
.W.
...
...

Atlas

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Re: Ideas on using a small magma pool effectively for forges/smelters?
« Reply #2 on: August 01, 2009, 03:55:01 pm »

You could try something like my forge here.

http://mkv25.net/dfma/poi-15289-6fingersforgeandresort

It uses little magma space, but allows for a lot of forges/smelters/furnaces...
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Urist Austin, Axedwarf.  A dwarf barely alive.  Gentledwarves, we can rebuild him. We have the technology. We have the capability to build the world's first bionic dwarf. Urist Austin will be that dwarf. Better than he was before. Better, stronger, faster.

smjjames

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Re: Ideas on using a small magma pool effectively for forges/smelters?
« Reply #3 on: August 01, 2009, 04:00:37 pm »

Yea, but I'm not sure how far I'd be able to expand it. Ideally I would like to expand the second level. I have an idea that just might work, but I want to get my bedroom section in ASAP as there is certainly going to be another migrant wave soon, this spring (as in the game currently) or summer.
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Gothmog

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Re: Ideas on using a small magma pool effectively for forges/smelters?
« Reply #4 on: August 01, 2009, 04:05:45 pm »

Dude. How many smelters do you plan to build? You could fit at leas 15 or so around the pool just as it is and that would be more than enough for... anything.

But if you really want to use it completely you could try to extend the pool on it's bottom level by a number of tiles equal to the number of magma filled tiles on the top level so you evade evaporation.

It would look like this:
Code: [Select]
Top level       ------         120 Tiles full of magma (just an example)
Bottom level ---------      another 150 or so tiles full of it

you combine them to get:

Top level                          NOTHING
Bottom level  ------------- 120+150 = 270 tiles of 7/7 magma


As to the layout of the bottom level... maybe try 1-wide channels to maximize the area you can build on (more forges can be build along a narrow channel than around a blob of magma since the buildings themselves will get in each other's ways)

maybe something like this:
Code: [Select]

##original pool ##########
 ##################
        ########
            #  <-- channel
           ###
            #
            #
           ### <-- one forge/smelter over each of these "bumps" along the channel
            #
            #
           etc.
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smjjames

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Re: Ideas on using a small magma pool effectively for forges/smelters?
« Reply #5 on: August 01, 2009, 04:09:30 pm »

Well, okay, I generally go for a huge forgeworks area with magma pipes.

I see what you are getting at with the area thing.

Edit: Just checked and I have over 150 tiles worth of 7/7 level magma, close to 200 and that could be stretched a bit over 200, so.... I think my idea of using it as a central reservoir in the room kind of thing will work.
« Last Edit: August 01, 2009, 04:15:33 pm by smjjames »
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Perihelion

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Re: Ideas on using a small magma pool effectively for forges/smelters?
« Reply #6 on: August 01, 2009, 07:05:17 pm »

You could try something like my forge here.

http://mkv25.net/dfma/poi-15289-6fingersforgeandresort

It uses little magma space, but allows for a lot of forges/smelters/furnaces...
Sorry to go off on a tangent, but what character set is that? I looked on the wiki and didn't see it.
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smjjames

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Re: Ideas on using a small magma pool effectively for forges/smelters?
« Reply #7 on: August 01, 2009, 07:17:49 pm »

You could try something like my forge here.

http://mkv25.net/dfma/poi-15289-6fingersforgeandresort

It uses little magma space, but allows for a lot of forges/smelters/furnaces...
Sorry to go off on a tangent, but what character set is that? I looked on the wiki and didn't see it.

That's the Mayday graphics set, it's a pretty popular graphics set around here, despite some people bieng ASCII fanatics. This is Maydays site: http://mayday.w.staszic.waw.pl/df.php

I know it's a bit of a plug, but it's my own thread.
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Martin

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Re: Ideas on using a small magma pool effectively for forges/smelters?
« Reply #8 on: August 01, 2009, 07:37:04 pm »

Personally, I'd work out *exactly* how many 7/7 tiles you have to work with, pump the top layer of magma into a temporary reservoir, then square off the lower level and dig out channels for your forges and then return the reserved magma to make everything 7/7.

There's a bit of math there, and you need to take care of evaporation, but I like having a clear demonstration of dwarven terraforming mastery as the final result.

When I do my channels, I work out the forges differently from the smelters because their block tile is in a different place. You can see where the tiles are by trying to place one of each building type on top of the pool - but all the furnaces are the same, and the magma forges are different. With a good layout you don't need to waste any bump-out channels.

I'm guessing I could get a good 30 or so furnaces/forges on a pool that size. Way more than I could ever keep running. I pretty much never need more than 20, even with massive glass works going on.