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Author Topic: abandoned items  (Read 551 times)

alfie275

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abandoned items
« on: September 06, 2009, 12:15:50 pm »

Only scramble items at abandonment if you can path to them from the map edge, disregarding locked doors of course.
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OneRaven

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Re: abandoned items
« Reply #1 on: September 07, 2009, 12:58:03 pm »

Interesting suggestion. It could certainly lower the general chaos one has to deal with on any reclaim, and it makes sense (items are logically scattered by creatures, right?
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Messing with hardcoded stuff is playing with fire. And we all know how dwarves react to fire.

Granite26

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Re: abandoned items
« Reply #2 on: September 08, 2009, 09:52:42 am »

It's a design question... do you REALLY want players to be able to go in and open the fortress back up, and find all their loot right where they holed it up?

I like the thought, but as written, you can seal your fortress at the front door and not see any scattering.

alfie275

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Re: abandoned items
« Reply #3 on: September 08, 2009, 10:54:40 am »

When I said disregarding locked doors I meant that when checking whether a civilization ignore locked doors and if the civ has building destroyers allow them to break down buildings. It would be interesting to see stolen artifacts as part of a quest.
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Granite26

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Re: abandoned items
« Reply #4 on: September 08, 2009, 12:45:12 pm »

yeah, but just seal it up with bridges and levers on the outside...

Pilsu

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Re: abandoned items
« Reply #5 on: September 12, 2009, 12:50:07 pm »

The current item scattering mechanic makes no sense to begin with. Out with the scattering, in with the looting
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