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Author Topic: Additional Manager functions  (Read 573 times)

Mylon

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Additional Manager functions
« on: November 14, 2007, 02:40:00 am »

Auto-assign farms to replant the same crops from last year.

Conditional jobs: If drink < 100 brew drink (especially useful for cooking prepared meals and rendering fat, both seem to get canceled every so often!)  Relies on the stocks accuracy data.

Also in conditional: Clothesmaking!  Determine if clothes are needed and the facilities/materials exist.  If so, make them!  No more naked dwarves.   :)

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Mylon

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Re: Additional Manager functions
« Reply #1 on: November 14, 2007, 12:49:00 pm »

Another function of either the manager or captain of the guard: Duty rotation.  So there are always some dwarves on duty but they don't get unhappy from serving for too long.
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palin88

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Re: Additional Manager functions
« Reply #2 on: November 14, 2007, 02:40:00 pm »

quote:
Originally posted by Mylon:
<STRONG>Another function of either the manager or captain of the guard: Duty rotation.  So there are always some dwarves on duty but they don't get unhappy from serving for too long.</STRONG>

I agree with this. I've been puzzling around trying to figure out how to guard my two separate gates without having one squad on duty for years at a time. Only solution at the moment is to remember how long each squad has been on duty and swap their "on/off duty" status manually with another squad.

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Red Jackard

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Re: Additional Manager functions
« Reply #3 on: November 14, 2007, 02:43:00 pm »

Train Animals would be good too.
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My dwarves are not your dwarves.

Stromko

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Re: Additional Manager functions
« Reply #4 on: November 15, 2007, 05:19:00 am »

Sound like good ideas, right now I can't fathom a reason to assign a sheriff or guard captain but I'd love it if they could help micromanage my military (things like rotating duty off/on), and there's no reason to have a manager all the time if I only want to assign the occasional job but I'm getting sick of my dwarves dehydrating to death on dry maps when I have plenty of barrels and brewable plants.  :)

More year-round macromanagement jobs for each of your nobles could in some ways add to the challenge, you couldn't just stack all the positions on one dwarf and give them a perfect bedroom/office/dining room, which would seem a viable idea right now.

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mickel

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Re: Additional Manager functions
« Reply #5 on: November 15, 2007, 03:12:00 pm »

I would love the conditional jobs. That'd really cut down on drudgery... and make the manager actually useful for something.
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