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Author Topic: Noncancellable workshop jobs  (Read 573 times)

Zaratustra

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Noncancellable workshop jobs
« on: August 22, 2006, 03:23:00 am »

I'd like to set a Fishery that cleans fishes whenever there's one to be cleaned, but they keep canceling it after they run out of fish and there I have to go again.

Maurog

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Re: Noncancellable workshop jobs
« Reply #1 on: August 22, 2006, 03:57:00 am »

Yes, but what do you want them to do? If the job wouldn't be cleared, they will come to the fishery again and again, each time finding no fish. Maybe some option that says "If you would cancel this job, instead suspend for half a day, then activate again". With messages like "Fish Cleaning job postponed: cannot find raw fish" rather than "job cancelled", and not in red.
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Aristharus

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Re: Noncancellable workshop jobs
« Reply #2 on: August 22, 2006, 04:13:00 am »

Can't you do something like that with the manager?
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Griz

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Re: Noncancellable workshop jobs
« Reply #3 on: August 22, 2006, 05:08:00 am »

it could work like the butcher shop and tannery, where it automatically adds the processing job if there's a suitable item in a stockpile somewhere.
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Stonefish

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Re: Noncancellable workshop jobs
« Reply #4 on: August 22, 2006, 05:54:00 am »

You could just have it silent if the job isn't possible, and check again later to avoid spam.  Anyway, I'd prefer this option rather than expanding the number of buildings that have it, as you'd be able to do it for turtle shells when dwarves eventually eat a turtle, gems when they get dug out, and things like beds when wood becomes available.

If you make it, as I asked in another thread before the new forum system came up, so that you can set this option without making it a repeat job, you could for example make 6 beds as the wood becomes available, and then there are no more jobs to build beds.  Or you could put it on repeat for things that you always want done, like shells, fish, etc.

As for whether or not the manager makes this possible, nobles aren't always around to do these things, so it would make the early game much less fiddly.  I'm in my second year without a noble turning up because I'm still learning the game, and this would have made things so much easier.

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Seshat

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Re: Noncancellable workshop jobs
« Reply #5 on: July 29, 2007, 03:57:00 am »

I was just about to post this, myself. Have a flag for jobs that they become 'inactive' or 'suspended' or something until they're possible, then reactivated once they are.

I find that my glassworks and metalsmiths are particularly annoying about this. I just want to be able to set up a chain of 'make this wonderful set of steel armour', and have it waiting for the smelter to finish making enough steel bars for each piece.

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Seshat

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Re: Noncancellable workshop jobs
« Reply #6 on: July 29, 2007, 05:30:00 am »

quote:
Originally posted by Aristharus:
<STRONG>Can't you do something like that with the manager?</STRONG>

To an extent, but you can't specify which workshops. For instance, I have some glass furnaces that I put near the river, for sand collection. I have magma glass furnaces that I do all my actual work at, so I don't burn wood.

The manager just tells them all to collect sand, and tells them all to make my glass goblets for the Countess.

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