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Author Topic: Tree growth/regrowth  (Read 1166 times)

Ampersand

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Re: Tree growth/regrowth
« Reply #15 on: July 26, 2009, 01:37:22 pm »

In my experience, I've noted a couple things about tree growth that I hadn't read anywhere else.

A tower cap does not require a muddied floor tile to grow underground. I've had tower caps sprout up as much as five tiles away from the nearest muddied spot on the floor. Of course, I like this, as it appears much cleaner for obvious reasons.

In addition, the following should be entirely possible.
Code: [Select]
T=tree
S=Soil layer
#=natural stone

T T T T T T 
SSSSSSSSSSS <- Trees only care about this
###########
###########
###########

T       T
SS     SS
## TTT ## 
## SSS ##  <- Trees will continue to grow on a collapsed soil layer.
#########

Trees will only grow in light, however, but fortunately, once a tile is exposed to the surface, as is necessary to achieve this setup, you won't have to worry about it.
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!!&!!

Jim Groovester

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  • 1P
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Re: Tree growth/regrowth
« Reply #16 on: July 26, 2009, 07:39:54 pm »

I want to be clear on this, as my initial reaction is "well how did they grow in the first place?" but regardless:

z-0 = sand/clay with trees
z-1 = Limestone

You're saying if i chop down the trees they will not grow back?

I'm saying that they shouldn't be growing there in the first place, so I think you might have to be more specific about your setup. Is it,

Trees on the surface
With a layer of soil
Above a layer of rock,

Or,

Trees on the surface
With a rock layer beneath them.

The first is proper behavior, the second shouldn't be happening at all.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.
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