Some words first: I didn't make this game. I also know that this is not really the best forum to put it in, as a lot of you guys won't be interested in Sonic the Hedgehog games, or even, god forbid, fangames. You should quickly dismiss the image of the average Sonic fanboy, because the makers of this game, or this game, for the matter, are nothing like this.
Anyway.
Sonic Robo Blast 2 (or SRB2 for short) is a three-dimensional Sonic the Hedgehog platformer. It is still under development. It spans over seven zones with twelve acts and four boss fights. It begins easy but grows challenging and hard as nails in the last zone. The game has been in development since 1998 (!), and I dare to say that it shows, both in terms of gameplay (overall good, save for some confusing segments and a massive difficulty spike at the end) and in terms of graphics (the game uses a modified Doom engine). It also has a load of secrets waiting to be found. Plus, you can add .wad files to the game that expand on the content, such as more characters or levels, and create them too, with some effort at least.
I better repeat it. It is a three-dimensional Sonic platformer, and it works.
The game also has a multiplayer mode, with the gametypes Coop, Race, Tag, Hide&Seek, Match and CTF. The first two gametypes play like singleplayer - Coop is going through the single player games with others, Race is exactly what it says on the tin - but the last four game types are played in a FPS-ish way. Please note that this both works and is great fun, as long as you stay out of Nimbus Ruins anyway. You basically throw rings at other players, with some special ring types available and different objectives in each gametype. The speed and platforming of the game add some twists however.
- Keep moving. You are an easy target if you stand still.
- Strike from unexpected places. Don't underestimate the z-axis.
- Use Mouselook, and move the most important controls to the mouse buttons.
- ` opens the console. Console commands are in the manual.
- Springs, spindashing and climbing should be used with care, as you lose control over your character and become an easy target.
- Knuckles has a higher rate of fire.
- Never play Nimbus Ruins when you have control lag.
Two days ago (at 24.7.09) the update to 2.0 got released which doubled the number of zones and acts to its current amount, and revamped multiplayer, specifically the special ring system, making it ammo-based instead of time-based. There are probably still some glitches, as the release still is fresh.
All I'm asking of you now is to try SRB2. It's free and weighs less than 100 MB, so you can't do yourself too much harm. Look past the 'childish' graphics and premise, and try it. Afterwards you at least have a good opinion of the game.
DownloadManualOfficial ForumsSee ya around. If you should ever meet me, I'm named Pantheon in netgames.