Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: How would I mod a creature to die as soon as I load the game?  (Read 2213 times)

mattie2009

  • Bay Watcher
  • Methodless Madness
    • View Profile
Re: How would I mod a creature to die as soon as I load the game?
« Reply #15 on: July 24, 2009, 08:37:14 am »

you dont,but you can dump them into a safe room or make it where somone will put it in there and then forbid entry

Well, you can't dump artifacts (the game won't let you) but artifact-only stockpiles does the trick - and one stockpile can hold all of your artifacts if you set it up right. Put it deep in the fortress at the end of a 1-wide hallway with two kittens chained in the hallway (in case one dies, you'll have the other guarding while you replace it).

For extra credit, in addition to the kittens, use a floodgate/lever instead of a door to seal it off and only open the door when there is a fey mood. Nigh impossible for thief to get to it.

For extra, extra credit, use a dragon and a giant cave spider instead of kittens.

That must be nasty.
Thieves walk past the party, turn the corner, and lo and behold, there's eight eyes, eight legs and two fangs dripping with venom attached to a spider's body at the end of the hall.
And the lemmings just run at it. Splat, crunch, one of them is dismembered, the other is thrown clean across the corridor, slams into the wall and crawls a few steps before dying from blood loss.
Logged
Quote from: TGWeaver
Boy
I sure drew a lot of Quorum porn
SOLD.

Meanmelter

  • Bay Watcher
  • A Dwarven Demon, yeah, he is pissed.
    • View Profile
Re: How would I mod a creature to die as soon as I load the game?
« Reply #16 on: July 24, 2009, 11:00:32 am »

For extra extra extra extra credit,throw it in a underground water pool where nothing can get to it!
Logged
huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.
Pages: 1 [2]