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Author Topic: Adding CRIT_BOOST to creature attacks  (Read 867 times)

RavingManiac

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Adding CRIT_BOOST to creature attacks
« on: July 17, 2009, 08:56:07 am »

Does it have any effect? I have done a few tests myself with modded creatures, but the results so far have been inconclusive, with attacks with and without CRIT_BOOST both piercing vital organs. Can anybody confirm this?
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Deon

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Re: Adding CRIT_BOOST to creature attacks
« Reply #1 on: July 17, 2009, 09:46:06 am »

Before asking "is it working", check the errorlog :). Then you'd save a lot of your time.
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i2amroy

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Re: Adding CRIT_BOOST to creature attacks
« Reply #2 on: July 17, 2009, 03:43:47 pm »

Isn't CRIT_BOOST  a weapon tag? I don't believe that tags of one type cross over to another, except for maybe some ammo and weapon tags to each other.
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RavingManiac

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Re: Adding CRIT_BOOST to creature attacks
« Reply #3 on: July 17, 2009, 11:30:02 pm »

Okay, I checked the error log. Turns out CRIT_BOOST doesn't work at all.

Awww...

Also, the correct spelling for trapavoid is TRAPAVOID, not trAPAVOID.
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Thief:"Quiet kitty, Qui-"
Cat:"THIEF! Protect the hoard from the skulking filth!"
The resulting party killed 20 dwarves, crippled 2 more and the remaining 9 managed to get along and have a nice party.

blah28722

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Re: Adding CRIT_BOOST to creature attacks
« Reply #4 on: July 18, 2009, 04:06:42 am »

You know, I never understood why people use the lower case "tr" in the trapavoid tag.

Is it because the forum is filtering uppercase TR or is there some secret I don't know about?
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Osmosis Jones

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Re: Adding CRIT_BOOST to creature attacks
« Reply #5 on: July 18, 2009, 04:10:20 am »

It's a forum thing; this is written in all caps ---> [trAP]
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i2amroy

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Re: Adding CRIT_BOOST to creature attacks
« Reply #6 on: July 18, 2009, 10:16:50 am »

It does the same thing with [liSP]
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.