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Author Topic: Dead Whale Explosion  (Read 8040 times)

Zangi

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Re: Dead Whale Explosion
« Reply #60 on: July 20, 2009, 03:17:03 pm »

A fine job for 5-10 people with sharp stuff... and with industrial acid to melt down the useless pieces...

I'd keep the bones.

Economic Stimulus?  Or well... probably too costly...
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

Funk

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Re: Dead Whale Explosion
« Reply #61 on: July 20, 2009, 04:39:32 pm »

Too many explosives can be solved by disposing of the excess explosives... with explosives. Easy. One big boom, and now you don't have too many explosives.
Also, you forgot about "rendered irrelevant"
Liver cancer? Boom! You have a liver? You don't even got lower torso.
Research paper due? Boom! Expelled for blowing up your dorms.
truth in tv
heart disease hear take soom high explosive pills(A medicine for heart disease, Lentonitrat, is nearly pure PETN(a High explosive)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Mephisto

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Re: Dead Whale Explosion
« Reply #62 on: July 20, 2009, 05:00:00 pm »

Just think how big a stack of bolts you could make from that thing!
By my calculations, you could make a stack of 80 bolts from one dead whale. Now that it was blown to pieces, you could make 16 stacks of 5 bolts each.
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