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Author Topic: setting stuff afire  (Read 1622 times)

Pilsu

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Re: setting stuff afire
« Reply #15 on: July 15, 2009, 12:32:25 am »

Wood ash is a liming agent
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Felblood

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  • No, you don't.
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Re: setting stuff afire
« Reply #16 on: July 15, 2009, 01:11:13 pm »

But how do you control the fire?

Build dirt roads to act as firebreaks.

That actually makes a lot of sense, and is highly realistic (we often use dirt roads as pre-made firebreaks). However, a firebreak doesn't do you a lot of good if your firefighters walk across the fireline into the blazing inferno.

I suspect the only real reason we can start fires in adventurer mode, but not in fortress mode, is that the fortress dwarf AI does not deal well with fire, or being on fire.

That probably wont get fixed until they can deal with water and being in water, which seems to be an even stickier problem.
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The path through the wilderness is rarely direct. Reaching the destination is useless,
if you don't learn the lessons of the dessert.
--but you do have to keep walking.
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