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Author Topic: The goals page is terrifying(ly awesome).  (Read 2700 times)

Untelligent

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Re: The goals page is terrifying(ly awesome).
« Reply #15 on: July 04, 2009, 05:20:14 pm »

At the 1-million mark, he is given immortality and is officialy diefied (Is this supposed to be dietified?).

For the record, it's "deified."
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Kilo24

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Re: The goals page is terrifying(ly awesome).
« Reply #16 on: July 05, 2009, 10:29:52 am »

Aye, 'tis most impressive.

The deviance between Toady and most other game developers is not a lack of scope, but rather losing interest/funding over time.  The standard mainstream development cycle is too short to allow for a sophisticated game, and game engines (the bits that aren't coded from scratch) tend to focus on graphics and superficial kinetic physics over modelling other aspects of the world.

I would be very curious to see an initiative in games that focused on integrating a whole set of engines together, such as one for emotional  modelling, one for structural physics, maybe one or several for magic (if it applies to the game), all tweaked into a cohesive whole.  We might be able to get a variety of modular games of the same complexity as Dwarf Fortress (though likely nowhere nearly as coherently tied together without a lot of work.)  There's a large hole between mods, even total conversions, and creating a new game.  Maybe this will fill it.  Anyway, 'tis offtopic.

As far as the current social framework of game development, a single person (and his brother helping) laboring for a long while is probably the best way to get something of this magnitude off the ground as long as he is truly commited to the project.  I would have thought something of this scope impossible to make (keeping interest for that long is... difficult), but Toady's already gone a lot further than I would have predicted.  Here's to hoping he'll keep at it - and with his track record, it looks like he will.
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Draco18s

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Re: The goals page is terrifying(ly awesome).
« Reply #17 on: July 05, 2009, 11:57:01 am »

Realistically, he's rushing, and running on donations, coffee and code. Sooner or later he's bound to get "indie-developer syndrome" and either forget about the game or have "a relative die" and not work on it for long periods of time.

I doubt it.  IDS usually sets in after a few months to a year.  Toady's up to what.  5 years on this project now?  6?  Over a full year without a real job too, living on just donations.
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[P]sYDoNiA

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Re: The goals page is terrifying(ly awesome).
« Reply #18 on: July 05, 2009, 08:25:13 pm »

Ya know, Toady reminds of the dude Jeff Vogel...

I bet quite a few of you guys know who he is, one of the most awesome indie devopers, having started Spiderweb Software quite a while ago with just 2 other dudes... he has made, off just one game (He has made LOADS), Geneforge 4, I quote:

Quote
Total Gross Sales Geneforge 4 as of March 13, 2009: $111412
(Jeff Vogel's Blog)

Now THAT is a heck of a load of money. And he is continuing to make awesome indie RPGs, which I absolutely recommend you guys to get, if you haven't already.

The point is, indie games rule. 10-20 years will be worth it. (For meh atleast :D)

But whats important now, is that Toady hurries up and gets the new version out... :D
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