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Author Topic: Embark Profiles!  (Read 1536 times)

Jack_Bread

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Embark Profiles!
« on: June 08, 2009, 10:33:58 pm »

I got this idea while look for World Gen parameters. I was wondering why no one had decided to put these up(not that someone hasn't before...).

TO USE:
1) If you have saved embark profiles, just copy and paste these at the bottom and then move to 4. If you don't, continue to 2.

2)Make a new text document and save it as "embark_profiles" in "data\init"
...or...
2)Start up Dwarf Fortress and make a new fort. Choose "Prepare Carefully" and press "s" then "Enter"

3) Goto 1.

4) Create a new fortress and when choosing to prepare carefully and such, move down to the blue word. If you don't like it, you can alter it a bit.

I am currently working on Challenge Builds.


UPDATE: Hermit and it's variant along with ASPCA is done.
UPDATE: Finished with Stranded Scout Squad and Bandit Camp.
UPDATE: I got Diplomats and Hunting Party done.
« Last Edit: June 08, 2009, 11:43:54 pm by Jack_Bread »
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FluffyToast J

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Re: Embark Profiles!
« Reply #1 on: June 09, 2009, 02:52:42 am »

I'm definitely going to try that Bandit Camp. That sounds really awesome.
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Lav

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Re: Embark Profiles!
« Reply #2 on: June 09, 2009, 03:49:06 am »

I mostly use the same embark profile lately (magma + sand assumed).

[PROFILE]
    [TITLE:MEGAPROJECT]
    [SKILL:1:ENCRUSTGEM:5]
    [SKILL:1:STONECRAFT:5]
    [SKILL:2:MINING:1]
    [SKILL:2:MASONRY:3]
    [SKILL:2:GLASSMAKER:3]
    [SKILL:2:MECHANICS:1]
    [SKILL:2:DESIGNBUILDING:2]
    [SKILL:3:MINING:1]
    [SKILL:3:MASONRY:3]
    [SKILL:3:GLASSMAKER:3]
    [SKILL:3:MECHANICS:1]
    [SKILL:3:DESIGNBUILDING:2]
    [SKILL:4:MINING:1]
    [SKILL:4:MASONRY:3]
    [SKILL:4:GLASSMAKER:3]
    [SKILL:4:MECHANICS:1]
    [SKILL:4:DESIGNBUILDING:2]
    [SKILL:5:MINING:1]
    [SKILL:5:MASONRY:3]
    [SKILL:5:GLASSMAKER:3]
    [SKILL:5:MECHANICS:1]
    [SKILL:5:DESIGNBUILDING:2]
    [SKILL:6:MINING:1]
    [SKILL:6:MASONRY:3]
    [SKILL:6:GLASSMAKER:3]
    [SKILL:6:MECHANICS:1]
    [SKILL:6:DESIGNBUILDING:2]
    [SKILL:7:MINING:1]
    [SKILL:7:MASONRY:3]
    [SKILL:7:GLASSMAKER:3]
    [SKILL:7:MECHANICS:1]
    [SKILL:7:DESIGNBUILDING:2]
    [ITEM:61:DRINK:NONE:PLANT_ALCOHOL:POD_SWEET]
    [ITEM:61:DRINK:NONE:PLANT_ALCOHOL:GRASS_TAIL_PIG]
    [ITEM:61:DRINK:NONE:PLANT_ALCOHOL:MUSHROOM_HELMET_PLUMP]
    [ITEM:61:DRINK:NONE:PLANT_ALCOHOL:GRASS_WHEAT_CAVE]
    [ITEM:41:FISH:NONE:TURTLE:NONE]
    [ITEM:21:FISH:NONE:FISH_TROUT_RAINBOW:NONE]
    [ITEM:21:FISH:NONE:FISH_MOLLY_SAILFIN:NONE]
    [ITEM:21:FISH:NONE:FISH_PERCH:NONE]
    [ITEM:21:FISH:NONE:FISH_CHAR:NONE]
    [ITEM:6:WEAPON:ITEM_WEAPON_PICK:METAL:COPPER]
    [ITEM:1:WEAPON:ITEM_WEAPON_AXE_BATTLE:METAL:STEEL]
    [ITEM:6:SKIN_TANNED:NONE:LEATHER:MULE]
    [ITEM:18:STONE:NONE:STONE:BAUXITE]
    [ITEM:121:WOOD:NONE:WOOD:GIANT_SHROOM]
    [PET:2:DOG:STANDARD]
    [PET:1:CAT:STANDARD]
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.

Jack_Bread

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Re: Embark Profiles!
« Reply #3 on: June 11, 2009, 12:11:24 am »

N.U.B.

I'm going to make some more either tomorrow or Friday.

Scarpa

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Re: Embark Profiles!
« Reply #4 on: June 11, 2009, 10:30:39 am »

These are cool, thanks!
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Jack_Bread

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Re: Embark Profiles!
« Reply #5 on: June 24, 2009, 11:50:35 pm »

Bump because I still find this useful, though, are too lazy to make more at the current time.

Jimmy

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Re: Embark Profiles!
« Reply #6 on: June 25, 2009, 04:42:36 am »

My standard embark profile is a copper pick. No skills, no other equipment.

The rest I make from scratch or trade for.
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