Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Loot collection system  (Read 1798 times)

Zantan

  • Bay Watcher
    • View Profile
Re: Loot collection system
« Reply #15 on: June 16, 2009, 01:36:49 pm »

So the magma cleansing would be simple (F = Floodgate, H= Hatch):

Z - (n-2)

  x x x
  x * x  <--- * is below hole in z-(n-1)
  x H x
  x H x
  x H x
  x x x


Z - (n-1)
 
  x x x x x x
  x           x
  x F x x    x
  x . %%   x
  x x x x x x


My only question would be that after pumping the magma up to storage, there still could be 1/7 magma above the hatches.  When they open to release the iron and steel into the workshop, would this be of any harm to the workers?
Logged

Peewee

  • Bay Watcher
  • Watcher Of Bays
    • View Profile
Re: Loot collection system
« Reply #16 on: June 16, 2009, 02:40:15 pm »

If there is any magma left it will harm dorfs. That just makes it more FUN!

Think about it in a more dwarven manner...
simple problem == complex/insane solution that could destroy your fortress.

For my magma rinse cycle, I plan on finding out if I can suspend magma in mid-air using a series of pumps.

Code: ("z -4") [Select]
   XXXXXXXXXXX
   XXXX.XXXXXX
   X.%%6XXXXXX
   XXXX1XXXXXX
   XXXXXXXXXXX
Magma pump on left. Hopefully it will put out enough to spread the magma across the pit (the one in my game is actually 5 wide) but not enough to make this level 7/7 all the time.
This level will probably also have the gears for supplying power to the below pumps.


Code: ("z -5") [Select]
   X~XXXXXXX~X
   X~XX2%%~X~X
   X~XX4%%~~~X
   XXXX1%%~XXX
   XXXXXXXXXXX
Magma intake on left for the pump above, magma flowing back to storage (not shown) on right. These pumps should suck up all the magma from z -6 at a faster rate than the above pump can push it out, creating a suspended magma-fall.

<skip z -6 because it's just empty space>

Code: ("z -7") [Select]
   XXXXXXXXXXX
   XXXX+XXXXXX
   XXXX+D+++++ smelters ->
   XXXX+XXXXXX
   XXXXXXXXXXX
Hopefully, this area will be magma-free, and contain only !!+pig tail sock+!!, bones, and -narrow iron chainmail-  ;D

Of course, if I screw up even once, or if this just simply won't work, it has a huge potential for burning down my fortress. All the better! The reasoning behind this design, by the way, is that I HATE having to deal with hatches and bridges and floodgates. This only needs a couple levers to control gear assemblies.


Now where's that dwarf heaven worldgen info so I can start working on this mini-megaproject?
« Last Edit: June 16, 2009, 03:04:34 pm by Peewee »
Logged

Zantan

  • Bay Watcher
    • View Profile
Re: Loot collection system
« Reply #17 on: June 16, 2009, 04:15:27 pm »

How much would 1/7 lava harm a dwarf?  I have accidentally created magma floods twice, and both times I had to rescue dwarves who were sitting in 1/7 lava for a while.  I never thought to check their wounds, but they seemed to be fine afterwards.
Logged

Peewee

  • Bay Watcher
  • Watcher Of Bays
    • View Profile
Re: Loot collection system
« Reply #18 on: June 16, 2009, 05:15:52 pm »

On the few occasions that my dorfs have gotten in 1/7 magma, they burned off both feet and lower legs completely before they were saved. Do you play with temperature on? You'll need it on for FUN magma effects like burning dorfs and !!xX+pig tail sock+Xx!!

Grendus

  • Bay Watcher
    • View Profile
Re: Loot collection system
« Reply #19 on: June 16, 2009, 07:06:00 pm »

I don't get why it has to be so complicated. If you can put a drawbridge on top of a grate, it's a 3 fold attack.

Funnel the invaders to the bottom with a flood of water, they end up stacked inside a small killing chamber. The floodgate is then closed, the water on the bottom is pumped back up into the water tanks.

Magma is dropped into the room down the middle of the funnel, killing the invaders, incinerating their low grade wooden and cloth items and melting their metal goods. The magma is then pumped back into it's tanks. I don't know if water will be needed to un-liquify the armor, if so use it. The Bauxite floodgates surrounding the magma killing chamber are then opened, haulers come in and haul the metals to the forges. Alternatively, if the water collection tank was underneath the forges the floodgates under the killing chamber could be closed, water could be dropped to wash the metals to a second set of grates next to the forges.


OwBmBwO                            O = wall
OwBmBwO                            B = Bauxite wall (or other magma proof material)
OwBmBwO                            w = water
OOBBBOO                             m = magma
                                          b = magma proof drawbridge
                                          g = magma proof grate
O         O
 O   b  O
  O  g O
O                  O
OOOOOOOOOOO
« Last Edit: June 16, 2009, 07:08:43 pm by Grendus »
Logged
A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Peewee

  • Bay Watcher
  • Watcher Of Bays
    • View Profile
Re: Loot collection system
« Reply #20 on: June 16, 2009, 07:36:13 pm »

If you can put a drawbridge on top of a grate...
You can't. :(

The reason it's complicated is....... this is dwarf fortress. What have you found in DF that's simple?

Also, the flood of water is actually the hardest part. You have to make it strong enough to push things around, but not powerful enough to go straight to 7/7 because that doesn't push anything.

Furthermore, more complex = more impressive.

Kittah_Khan

  • Bay Watcher
    • View Profile
Re: Loot collection system
« Reply #21 on: June 17, 2009, 05:07:17 am »

You DO all know that iron items don't melt in magma, right ?
Logged

Peewee

  • Bay Watcher
  • Watcher Of Bays
    • View Profile
Re: Loot collection system
« Reply #22 on: June 17, 2009, 07:04:56 am »

I do know that... That's sorta the whole point of this system; to burn away everything that isn't iron.

Kittah_Khan

  • Bay Watcher
    • View Profile
Re: Loot collection system
« Reply #23 on: June 17, 2009, 08:48:54 am »

This funnel design should work, right?  The melted metals would not be damaged from the fall?

Sorry Peewee, I should have clarified I was referring to the above post by Zantan.
Logged

Peewee

  • Bay Watcher
  • Watcher Of Bays
    • View Profile
Re: Loot collection system
« Reply #24 on: June 23, 2009, 05:31:10 pm »

Welp, I finally finished my system, and it mostly works! It will push ambushers/siegers down the ramp and into the processing pit. (yay, very dwarfy)

HOWEVER:
Pumps don't pump liquids when they're at 1/7, so while most of the water and magma gets sucked away to the holding tanks, a large portion slips through in 1/7 parts.

:(

I also discovered that (unfortunately) a 1/7 water falling on 1/7 lava/magma will still form an obsidian wall.

If only pumps would suck up that last 1/7 tile, I could actually make a repeating orbital obsidian bombardment device using bridges and some pumps.
Pages: 1 [2]