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Author Topic: And the nightmare ends  (Read 2886 times)

tfaal

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Re: And the nightmare ends
« Reply #15 on: June 30, 2010, 02:15:12 pm »

Hooray! The next release will be the most exciting one since the launch of .31. Non-Sisyphian fistfights are going to be very cool. It'll be cooler once enemies decide to stay down instead of fighting to the death, but you take what you can get.
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I still think that the whole fortress should be flooded with magma the moment you try dividing by zero.
This could be a handy way of teaching preschool children mathematics.

blazzano

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Re: And the nightmare ends
« Reply #16 on: June 30, 2010, 04:05:24 pm »

I'm looking forward to him dealing with the squad interface hang problem - it happens to me just often and randomly enough to be a bit annoying...
http://www.bay12games.com/dwarves/mantisbt/view.php?id=706
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Patchouli

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Re: And the nightmare ends
« Reply #17 on: June 30, 2010, 11:19:20 pm »

Quote
Several bugs related to ranged weapons should be up within a few days, but I'll probably want to check a few more things here.
Do you know that feeling when there's a really happy end to a movie, but you don't want to cry, so you just have this stupid grin on your face while you look away from the screen?
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Kay12

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Re: And the nightmare ends
« Reply #18 on: July 01, 2010, 12:45:10 am »

nothing is immune to 5000 tons of obsidian falling on their head

Speaking of which, I figured out a buildingdestroyer-proof obsidian cave-in trap. I will not give details, but it shouldn't be too hard to figure out.

I'd imagine it to be a support holding the obsidian from above, but with the support surrounded by walls (requiring a cavity on top of the walls but not on the support) OR instead of walls, surrounded by something destroyerprrof but non-supportive (fortifications are like this, amirite?).
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Try Liberal Crime Squad, an excellent Liberal Crime adventure game by Toady One and the open source community!
LCS in SourceForge - LCS Wiki - Forum thread for 4.04

Dakk

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Re: And the nightmare ends
« Reply #19 on: July 01, 2010, 01:27:56 am »

Great, squads of hammerdwarves should be reasonable to use now.
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Code: [Select]
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ლ(ಠ益ಠლ)  ┻━┻

Table flipping, singed style.

Urist Imiknorris

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Re: And the nightmare ends
« Reply #20 on: July 01, 2010, 11:25:32 am »

nothing is immune to 5000 tons of obsidian falling on their head

Speaking of which, I figured out a buildingdestroyer-proof obsidian cave-in trap. I will not give details, but it shouldn't be too hard to figure out.

I'd imagine it to be a support holding the obsidian from above, but with the support surrounded by walls (requiring a cavity on top of the walls but not on the support) OR instead of walls, surrounded by something destroyerprrof but non-supportive (fortifications are like this, amirite?).

Code: [Select]
#=wall
+=floor
W=water
M=magma
.=open space
% ^
V % = screw pumps

z0
##########
##########
##########
++++++++++
##########
##########
##########

z1
WWWWWWWWWW
##########
++++++++++
++++++++++
++++++++++
##########
MMMMMMMMMM

z2
..........
%%%%%%%%%%
VVVVVVVVVV
..........
^^^^^^^^^^
%%%%%%%%%%
..........


Just don't dig out the floor that the walls create on z1.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!
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