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Author Topic: Mulled Cider  (Read 1490 times)

Deimos56

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Re: Mulled Cider
« Reply #15 on: June 14, 2009, 01:33:26 pm »

{Insert loud applause here}
Yay for idea expansion! ;D
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I'm curious what the barely conscious ai wrote about.
Well that went better than expected.  He went nuts and punched a rabbit to death, then the dogs and the whole dining hall ripped him to shreds.

SirHoneyBadger

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Re: Mulled Cider
« Reply #16 on: June 15, 2009, 04:58:43 am »

Thanks! I'll try to think up some more of these, since this thread so far seems to be a success.
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For they would be your masters.

Areyar

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Re: Mulled Cider
« Reply #17 on: June 15, 2009, 06:31:43 am »

okay.

booze trap?

req: one barrel of booze, one gear (flint?).
does: explode when triggered
triggered by: linkage to pad or lever. enemy touch/contact, heat (such as exploding barrel)
explosion burns in expanding cloud, can destroy structures/rock/whatever in 1 range (allowing for demolition) 

maybe expand with explosives or naphta. downgrading booze effects to fire in order to allow for material specific traps.


trowing barrels with catapult would be interesting. esp. if the content can be other than booze.
siege barrels: plant barrels on a parapet and drop onto siegers. sounds easy, probably hell to code AI for, unless automated as a trap.
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