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Author Topic: Migrants with animals  (Read 1883 times)

Cookiemonster

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Migrants with animals
« on: June 13, 2009, 02:43:37 pm »

I hate every last one of them, I have nothing against migrants but when they bring their pets I start ripping off my hair. It makes my fort look so ugly and slow.

It also dosen't help that my meeting room is 1x2, the resulting tantrum spiral would be enough to kill an army of titans should I decide to butcher the pets.

Any ideas on how I could remove pets from the equation? I'm open to all suggestions.
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The Mad Engineer

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Re: Migrants with animals
« Reply #1 on: June 13, 2009, 02:46:32 pm »

Pets ignore traffic designations.


Be creative.

Byakugan01

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Re: Migrants with animals
« Reply #2 on: June 13, 2009, 03:41:44 pm »

If you make coffins for the pets and kill them, then the dwarves shouldn't tantrum too much. I haven't had problems when a pet or two has died by accident in my fortress, just try and give them enough happy thoughts to counteract it.
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Akhier the Dragon hearted

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Re: Migrants with animals
« Reply #3 on: June 13, 2009, 04:53:50 pm »

It's called a dinning room. if legendary you could kill all of a dwarfs friends and acquaintances and serve the up to him on a platter and he will not care.
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AtomicPaperclip

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Re: Migrants with animals
« Reply #4 on: June 13, 2009, 07:18:05 pm »

You could also do something fun involving organs in the raws
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Lord_Shadow

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Re: Migrants with animals
« Reply #5 on: June 13, 2009, 10:48:01 pm »

Code: [Select]
WWWW
W|LW
D||W
WWW
D =  door
W = wall
| = spikes
L = Lever that when pulled moves spikes

designate dwarf with pets to pull, watch the blood...
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Cookiemonster

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Re: Migrants with animals
« Reply #6 on: June 14, 2009, 01:06:08 pm »

Well I was hoping for some information to actually remove animals arriving with dwarves.

I would normally have no problem killing a few animals, but when there are raids I tend to forget to forbid movement outside >.>
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Efun

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Re: Migrants with animals
« Reply #7 on: June 14, 2009, 01:30:18 pm »

Dig a path above the meeting room  and channel an opening for the liquid hot death to pour through, take all the important dwarves out of course and leave all the others in....
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AtomicPaperclip

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Re: Migrants with animals
« Reply #8 on: June 14, 2009, 03:56:34 pm »

Can you just put your meeting area behind a door only pets can go through with an atom smasher in it? I've never tried that.
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Scruga

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Re: Migrants with animals
« Reply #9 on: June 14, 2009, 04:04:10 pm »

Can you just put your meeting area behind a door only pets can go through with an atom smasher in it? I've never tried that.

pets can't go through a locked door but you could use this tip:

Pets ignore traffic designations.


Be creative.

combine these and we have a pet killer 8)
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Kel the Oblivious

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Re: Migrants with animals
« Reply #10 on: June 14, 2009, 06:50:58 pm »

Aaah, the ol' pet killing corridor.

XXXXXXXXX
DIDIDIDIDIDL
XXXXXXXXX

D: Door
I: Spike
X: Wall
L: Lever

Make it so the pets can open the doors, have the owner walk through. His pet might make it past the first or second door before they close. Then just pull the lever, and tadah! Pet parts everywhere!
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The Mad Engineer

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Re: Migrants with animals
« Reply #11 on: June 14, 2009, 07:47:11 pm »

Repeater spike hallway (Restricted) leading directly to meeting area + side corridors (High traffic) = Profit!

AtomicPaperclip

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Re: Migrants with animals
« Reply #12 on: June 14, 2009, 10:42:57 pm »

Can you just put your meeting area behind a door only pets can go through with an atom smasher in it? I've never tried that.

pets can't go through a locked door but you could use this tip:

Pets ignore traffic designations.


Be creative.

combine these and we have a pet killer 8)

Just tried that, you're right.

Dang.
« Last Edit: June 14, 2009, 10:44:50 pm by AtomicPaperclip »
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