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Author Topic: Questions About Making a Roguelike  (Read 10756 times)

Derakon

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Re: Questions About Making a Roguelike
« Reply #30 on: June 16, 2009, 08:49:19 pm »

Inaluct: certainly, if the pixie is strong enough. They start out, IIRC, with like a -6 penalty to Strength (on a vaguely-D&D-like statistics scale), so such things won't be possible for them without some serious dedication.

Qwertyuiopas: that will only work for some item slots (what do you do with pixie-sized body armor or giant-sized boots?), and ends up feeling kinda weird where it does work.

Anyway, this is just flavor, really. There's more important things to focus on for gameplay.
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Jetblade - an open-source Metroid/Castlevania game with procedurally-generated levels

inaluct

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Re: Questions About Making a Roguelike
« Reply #31 on: June 16, 2009, 11:30:08 pm »

I think the small races should be considered food items by the game.
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strich

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Re: Questions About Making a Roguelike
« Reply #32 on: June 17, 2009, 08:28:14 am »

Hrm it looks like your really getting into Python. I'm sort of in the same boat but I've chosen C++, and let me point you to a tutorial that has slingshotted me into knowing at least the basics of C++ in an incredibly short amount of time, with much more to learn.
The guys over at 3D Buzz have created a series of C++ tutorials that take you through every-single-line of code and the methodology behind it to create a complete game. They then go on to teach you OpenGL (Haven't gone that far myself). I bought the series quite a few years ago but it looks like they stream almost the whole thing for free online now.
Definately check it out: http://www.3dbuzz.com/

Also, just noticed they have Python stuff there too. Neat!

P.S. - Hit the tiny little tear off arrow button to the right of the videos to get a bigger screen.
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Alexhans

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Re: Questions About Making a Roguelike
« Reply #33 on: June 24, 2009, 07:09:02 am »

If you know enough C++ don't forget that you can use PDCurses... It's all in the roguelike dev megathread...

PDCurses is designed specifically to handle ASCII characthers in the console... and it ROCKS!
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