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Author Topic: Reaction not making ammo  (Read 1007 times)

ArkDelgato

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Reaction not making ammo
« on: June 07, 2009, 09:39:12 pm »

Spoiler (click to show/hide)

To go with

Spoiler (click to show/hide)

Yall know what's wrong?
« Last Edit: June 07, 2009, 10:05:21 pm by ArkDelgato »
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ArkDelgato

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WHOOPS
« Reply #1 on: June 07, 2009, 09:53:14 pm »

Ignore
« Last Edit: June 07, 2009, 10:05:32 pm by ArkDelgato »
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Neoadept

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Re: Reaction not making ammo
« Reply #2 on: June 07, 2009, 10:26:22 pm »

Should be:
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Everything after the colon has to be included for the item to be recognized.
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LegoLord

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Re: Reaction not making ammo
« Reply #3 on: June 07, 2009, 10:29:51 pm »

I think [CLASS] has to be a real weapon skill tag, too.
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Untelligent

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Re: Reaction not making ammo
« Reply #4 on: June 07, 2009, 10:51:51 pm »

Neoadept, you still have too many arguments there. Don't use NO_SUBTYPE if you actually have a subtype.

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I'm too lazy to consult the wiki at the moment, but it looks right from a quick glance.
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ArkDelgato

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Re: Reaction not making ammo
« Reply #5 on: June 07, 2009, 10:53:52 pm »

thank yall.
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Blakmane

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Re: Reaction not making ammo
« Reply #6 on: June 07, 2009, 10:56:00 pm »

I think [CLASS] has to be a real weapon skill tag, too.

You can make new classes, but they have to be linked directly to a weapon. For example:


[ITEM_AMMO:ITEM_AMMO_RIPPER]
[NAME:ripper blade:ripper blades]
[CLASS:RIPPER]
[DAMAGE:40:SLASH]

and


[ITEM_WEAPON:ITEM_WEAPON_RIPPER]
[NAME:ripper:rippers]
[DAMAGE:80:GORE]
[WEIGHT:40]
[SKILL:AXE]
[RANGED:CROSSBOW:RIPPER]
[TWO_HANDED:0]
[MINIMUM_SIZE:5]
[MATERIAL_SIZE:3]

Neoadept, you still have too many arguments there. Don't use NO_SUBTYPE if you actually have a subtype.

Spoiler (click to show/hide)

I'm too lazy to consult the wiki at the moment, but it looks right from a quick glance.

this is what you want. However, you do realise that if you put your ammo as part of the entity file, you can just craft them normally in craftsdwarf shops/forges? No need for smelter reactions.
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ArkDelgato

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Re: Reaction not making ammo
« Reply #7 on: June 07, 2009, 10:57:58 pm »

this is what you want. However, you do realise that if you put your ammo as part of the entity file, you can just craft them normally in craftsdwarf shops/forges? No need for smelter reactions.
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
does that work for weapons in a forge too?
Or do those need to be smelted?
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Blakmane

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Re: Reaction not making ammo
« Reply #8 on: June 08, 2009, 05:18:32 am »

this is what you want. However, you do realise that if you put your ammo as part of the entity file, you can just craft them normally in craftsdwarf shops/forges? No need for smelter reactions.
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
does that work for weapons in a forge too?
Or do those need to be smelted?

Works for weapons too. Smelting is actually less preferrable as smelted items never have a quality modifier.

Download a mod that adds new weapons and look at how they did it.
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ArkDelgato

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Re: Reaction not making ammo
« Reply #9 on: June 08, 2009, 07:24:00 am »

Well thank you for that.
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