Double post. Must be update time!
The party sells it's loot, and proceeds to ask all the merchants if they have work...and fail. Ouch. Failure pics not show to spare the team's feelings.
Okenido mentions visiting the local physician, so he can better serve the party...
Hm, that was unexpected....But the party continues searching for gear they can afford, and eventually purchases some padded cloth armor to protect the arms and legs of those not fortunate enough to start with chainmail extremity armor(feel free to glare at Floirt the Tank everyone).
It's dark after shopping. How do I know?
Anyways, the team consider running, then realize they'll probably fail, so instead pay the 2 grochen fee instead of becoming criminals. Smart move.
As they continue back to the inn, they run into some old friends...
The party wins, but is wounded because they forgot to equip their new leg and arm armor...Anyways, they get some thanks...
Not as satisfying as the last public congrats, but ok. So, they continue back to the inn, and get attacked again. Unfortunately, Gregori gets beaten to within one strength point! One more penetrating hit, and he's dead!
Thankfully, Okenido knows a saint that can help...
It works! Gregori's strength is raised to 10! (At this time, I'd like to apologize to Archangel and Wild Goose for saving a party member and denying them entrance into the LP...) The saint also increased Gergori's skill with his rapier, and the team quickly does in the foes. Hm, how will the townfolk thank the party now?
Ingrates. When are we gonna get thanked by the young, busty lasses?
Never. Stupid Microprose prudes.
The party heals up at the inn, while Okenido prays for divine favor (which is spent for saint calls). They go off to sell their loot, and buy new weapons, when they finally get shangheid by the exotic goods merchant...
Interesting...Dwarmin drools at the sight of more money than he's seen in his whole life...COMBINED!
Now the only question is WHEN!
Speaking of choices, Saint EuchreJack warns the party that a new saint should be acquired from the monastery in Bamberg (where the party is now). This divine sage even discloses which saints are on the table...
Here's a bit about the saints:
St. Cosmas: Sept. 26; Str, End, Per, Heal; learn of St. Damian (whom Floirt is also qualified to pray to)
St. Devota: Jan. 17; Str, End, Chr; improves Reputation in distant lands; helps to escape or withstand torture
St. Dympha: May 15; Agl, Stlh, Heal, End; sometimes routs satanic enemies
St. Raphel: Virtue requirement so high, the owner of this saint will probably die without being able to utter it.
About the dates: The closer the gamedate is to the saint's day, the more likely the saint will answer.
About who gets the saint: Only Floirt and Okenido have the required virtue to use these three saints, and it's best to spread out the saints, as each call takes anywhere from half to all the divine favor. Thus, more spread out saints means more can be called in the same day. But, should the party think Floirt is unworthy to learn of a new saint, it isn't mandatory. St. Cosmas only requires 4 more virtue than Dwarmin has, or 5 more virtue than Gregori.
I'm gonna leave the new saint decision up to the team. Only one person can get one saint. Who get whom?
Also, the party recently traded in the rusty rapiers for higher-quality (not necessarily better weapon type, just better made) Field Axe for Okenido and Short Sword for Gregori.
So, the team has average weapons, and lousy armor. But, they have two potions that can protect them somewhat. So, should they fight bandits in the back alleys for loot and cash to upgrade armor, or proceed immediately for the book?