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Author Topic: The beast must die  (Read 4568 times)

Byakugan01

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Re: The beast must die
« Reply #30 on: June 07, 2009, 05:50:52 pm »

orc bite dam 1:6, sheeyut

will try though, this sounds promising
I do believe this is the same-or even more-damage than carp do when they bite. Have "fun" either way though, if you can tackle this guy then maybe you should try wrestling a carp.
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Jakkarra

  • Guest
Re: The beast must die
« Reply #31 on: June 07, 2009, 06:00:59 pm »

unless you have a ranged weapon, carp are deadlier, simply because of the water hazard.
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Efun

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Re: The beast must die
« Reply #32 on: June 07, 2009, 07:48:33 pm »

Ok, so:

1: train throwing
2: Steal a shit ton of weapons from towns
3: Recruit all you can
4: to to meet him again
5: LET THE HAIL OF WEAPONS FLY!!!
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Military dorfs are the busiest if their partner is also in the military, Military children are my forts future, also its hilariously tragic when a mother carrying her child into battle gets hit, and the baby dies....
I fixed that up for you.
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