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Author Topic: Making a graphics set: How?  (Read 945 times)

Simmura McCrea

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Re: Making a graphics set: How?
« Reply #15 on: May 22, 2009, 12:38:38 pm »

There we go, thanks.



Yes? No?

EDIT: I couldn't resist and had to make a hunter.

« Last Edit: May 22, 2009, 01:21:19 pm by Simmura McCrea »
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Rochndil

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Re: Making a graphics set: How?
« Reply #16 on: May 22, 2009, 02:25:24 pm »

I love the camo hunter! Very cute. So, what are you working on, catfolk? Or woofs?

Rochndil, who is reminded of Beefmo's sprites...
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Simmura McCrea

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Re: Making a graphics set: How?
« Reply #17 on: May 22, 2009, 02:28:00 pm »

Catfolk. Now that I think of it, I'd better remove the [FEMALE] tag. Might help in future world gens. And I will admit to using Beefmo's sprites as inspiration. Because they're just that good. I'm trying to avoid outright copying through.
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Tenebrais

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Re: Making a graphics set: How?
« Reply #18 on: May 23, 2009, 10:52:32 am »

Yeah, the [FEMALE] tag seems to stop them breeding. At least, I tried it on a nymph race, and all they ever left was ruins.

You could replace it with something like:
[SPECNAME:FEMALE:catgirl:catgirls:catgirl]
[SPECNAME:MALE:catboy:catboys:catboy]
So you don't end up with male catgirls.
« Last Edit: May 23, 2009, 01:02:32 pm by Tenebrais »
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