Oi, that's a long list.
Lessee. Modbase stuff, pretty much everything, but heavily tweaked.
CivForge, most of it.
Age of Shadows, again most of it.
Orc Mod, tweaked.
Bunch-o-plant mods, adjusted a good deal (pttg, Teldin, maybe more?).
Chariot's Zoo mod.
Graphics from various sources, starting with Dystopian Quantas, Deon's Haradrims, the CivForge set.
And, of course, all the stuff related to my WIP mod, the MMO.
Most of what I tweaked were things that didn't work properly together, and stuff that annoyed me. For instance, I went through and renamed every "large" creature to something else, so I didn't have tons of "large large rat leather sandals" all over the place. I also got rid of some other naming problems that made trading more complicated than it needed to be.
The animal and entity files have been combed through to eliminate duplicates, which caused both major problems and minor annoyances.
Many of the plants were tweaked so they actually worked. Some of the definitions had the biome statements formatted incorrectly, making it impossible for them to spawn!
One of my next NON-MMO projects will be to merge all the critter files together and group them in some logical fashion, especially to separate out the vermin, and make sure that no critter is defined as both a vermin and an actual creature.
Rochndil, who always has more work to do...