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Author Topic: Raptor Preparedness  (Read 13856 times)

JoshuaFH

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Re: Raptor Preparedness
« Reply #90 on: May 11, 2009, 07:27:30 pm »

I gotta do everything for you guys!

Geez, gimme a hour.

I presume you got that code from DFFD.

Hmmm, it wouldn't hurt to give them CAN_CIV and CAN_LEARN, then build them up to be super orcs.
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Jackrabbit

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Re: Raptor Preparedness
« Reply #91 on: May 11, 2009, 07:29:12 pm »

No, I just searched raptor mod, got the dino mod and copied it directly from the forum
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Org

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Re: Raptor Preparedness
« Reply #92 on: May 11, 2009, 07:29:48 pm »

Make sure to make several Raptor Entities.
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cowofdoom78963

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Re: Raptor Preparedness
« Reply #93 on: May 11, 2009, 07:40:13 pm »

I gotta do everything for you guys!

Geez, gimme a hour.

I presume you got that code from DFFD.

Hmmm, it wouldn't hurt to give them CAN_CIV and CAN_LEARN, then build them up to be super orcs.
If you give them a civ wont they only attack after you make up allot of value? They should stay wild animals, so they constantly appear on the side of the map(seeing how they live everywhere).
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Org

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Re: Raptor Preparedness
« Reply #94 on: May 11, 2009, 07:41:10 pm »

No. Put all triggers on 1, and dont give them Babysnatcher or Thief or ambush. Or whatever the tags are.
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cowofdoom78963

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Re: Raptor Preparedness
« Reply #95 on: May 11, 2009, 07:44:10 pm »

No. Put all triggers on 1, and dont give them Babysnatcher or Thief or ambush. Or whatever the tags are.
The games built for that? Ok...
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Org

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Re: Raptor Preparedness
« Reply #96 on: May 11, 2009, 07:44:47 pm »

In Entity.

Then they siege very early.
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cowofdoom78963

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Re: Raptor Preparedness
« Reply #97 on: May 11, 2009, 07:57:20 pm »

In Entity.

Then they siege very early.
Thats good! But how often? They cant appear too much or the outpost will be doomed, and not too little or it will be boring.
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Org

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Re: Raptor Preparedness
« Reply #98 on: May 11, 2009, 07:58:58 pm »

Well...You cant really change that....

We can survive. If not, savescum...
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JoshuaFH

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Re: Raptor Preparedness
« Reply #99 on: May 11, 2009, 09:21:48 pm »

Alright, I've arranged and modified the files, altered the code, jury-rigged a passable entity file that is very similar to the one I use for my Orcs, and even added the word "raptor" to the dwarven language.

Just got done genning a world with'em, I'll start the thread soon in the appropriate place.

These are the codes I've used btw:

Spoiler (click to show/hide)
Spoiler (click to show/hide)
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Jackrabbit

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Re: Raptor Preparedness
« Reply #100 on: May 11, 2009, 09:22:56 pm »

Fantastic! A succession I can really sink m- bad, bad pun. That I can really enjoy!
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JoshuaFH

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Re: Raptor Preparedness
« Reply #101 on: May 11, 2009, 09:49:59 pm »

Behold!

http://www.bay12games.com/forum/index.php?topic=35502.msg551486#new

Maybe this can be something interesting?
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Yaaga

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Re: Raptor Preparedness
« Reply #102 on: May 15, 2009, 03:04:21 pm »

While I was gone, you all turned a thread about raptor survival, into a succesion game/community fort... damn I missed some good stuff!
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Minister of Luck - I directly affect everything in an indirect way that may or may not amount to anything! Yay me!
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