Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Shorten "[More]" length - let "Idlers&quo  (Read 2304 times)

psychologicalshock

  • Bay Watcher
    • View Profile
Re: Shorten "[More]" length - let "Idlers&quo
« Reply #15 on: October 22, 2006, 01:43:00 pm »

I make my prison a death chamber in case such a dwarf appears.

The bad thing about most of my criminals is that they LOVE to destroy bridges. Naturally I adjusted to this by simply building multiple bridges. This also helps with cleaning dead crap off bridges. I just lock the door, pull the lever and have all the trash dumped into the river/chasm. If that doesn't work I just lock it off until all the stuff on the bridge rots.

Fortunately when dwarves destroy bridges they usually die also.  (Strangely the police still wants to arrest them after they fell into the chasm. After a few seasons it's considered that they -served- their sentence.)

[ October 22, 2006: Message edited by: psychologicalshock ]

Logged

Seryntas

  • Bay Watcher
  • has created a masterpiece!
    • View Profile
    • RPGWW Forums
Re: Shorten "[More]" length - let "Idlers&quo
« Reply #16 on: October 22, 2006, 01:55:00 pm »

I've had a dwarf in a tantrum destroy a maximum-length section of rough stone road.

In the words of Citizen of Erl when I told him, "It was some punch."

Logged
"Nectar and ambrosia are all the gods are allowed to eat in Greek mythology. In that way they're kind of like pandas. You know, in diet. From there the similarities break down." -my Greek Lit TA

w

  • Bay Watcher
    • View Profile
    • http://www.whitehouse.gov/president/
Re: Shorten "[More]" length - let "Idlers&quo
« Reply #17 on: October 22, 2006, 03:15:00 pm »

Doren Limultat's still in jail; dwarves periodically bring him water.

The dwarf whose arm he mangled just "Cancelled give water: Resting injury."

Payback!

Logged

Seryntas

  • Bay Watcher
  • has created a masterpiece!
    • View Profile
    • RPGWW Forums
Re: Shorten "[More]" length - let "Idlers&quo
« Reply #18 on: October 22, 2006, 05:54:00 pm »

He was obviously bringing poisoned water.
Logged
"Nectar and ambrosia are all the gods are allowed to eat in Greek mythology. In that way they're kind of like pandas. You know, in diet. From there the similarities break down." -my Greek Lit TA

Maximus

  • Bay Watcher
    • View Profile
Re: Shorten "[More]" length - let "Idlers&quo
« Reply #19 on: October 22, 2006, 07:53:00 pm »

And on a similar subject, I do not care if you changed prices.  Prices.  Prices.  Prices.  Prices.  Prices.
Logged

DimmurWyrd

  • Bay Watcher
    • View Profile
Re: Shorten "[More]" length - let "Idlers&quo
« Reply #20 on: October 23, 2006, 02:38:00 pm »

I dunno bout you all but I find it strange that a windows game doesn't use windows  ;) ah well hehe. (see any windows version of angband to understand what I really mean)
Logged

Draxxalon

  • Bay Watcher
    • View Profile
Re: Shorten "[More]" length - let "Idlers&quo
« Reply #21 on: October 23, 2006, 05:47:00 pm »

quote:
Originally posted by DimmurWyrd:
<STRONG>I dunno bout you all but I find it strange that a windows game doesn't use windows   ;) ah well hehe. (see any windows version of angband to understand what I really mean)</STRONG>

It isn't a windows game - it's OGL, running in a window, which is a major difference.

Logged

karnot

  • Bay Watcher
    • View Profile
Re: Shorten "[More]" length - let "Idlers&quo
« Reply #22 on: October 24, 2006, 01:50:00 am »

I made that suggestion WAAAAAY back in September, or something. It would be infinitely better than tapping "a","u", or "z" every second or so.
Logged

Veinless

  • Bay Watcher
    • View Profile
Re: Shorten "[More]" length - let "Idlers&quo
« Reply #23 on: October 24, 2006, 08:34:00 pm »

quote:
Originally posted by Shador:
<STRONG>Is the color of the eye wound light gray or dark gray? Maybe his eye got ripped out.</STRONG>

Definately light gray.  His light gray head wound healed after some time.

Logged
Pages: 1 [2]