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Author Topic: Sources of ignition?  (Read 565 times)

haywire

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Sources of ignition?
« on: May 02, 2009, 11:58:57 am »

Maybe I've just missed something, but are the only ways to catch items on fire through magma and fire imps?  Well, or also setting temperature to several hundred during world generation.

Is there no command to have dwarves set fires?
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FrickenMoron

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Re: Sources of ignition?
« Reply #1 on: May 02, 2009, 12:28:24 pm »

It's the temperature that makes things catch fire. a fireball or even magma are worthless without it, so some materials will catch fire in scorching embark sites if the temp is just high enough.
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haywire

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Re: Sources of ignition?
« Reply #2 on: May 02, 2009, 01:03:17 pm »

Well right, I understand how temperature works.  But I mean, is there a way to start a fire besides the methods I mentioned previously?  If there is no magma source on the map, is it impossible to catch the grass on fire or a piece of lignite or what have you?
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Puck

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Re: Sources of ignition?
« Reply #3 on: May 02, 2009, 01:06:35 pm »

Well, maybe you can try to play long enough til you get a dragon (or any other firespewing creatures),
Then think of some contraption to exploit said creature fire. It's worth a shot.

I can't really think of anything else, actually.

Derakon

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Re: Sources of ignition?
« Reply #4 on: May 02, 2009, 01:25:43 pm »

There's no "set a fire" command outside of adventure mode, no.
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Untelligent

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Re: Sources of ignition?
« Reply #5 on: May 02, 2009, 02:05:49 pm »

I suppose you could make a rock that doesn't appear naturally and has a very low ignite point, then make a smelter reaction that takes a fairly common material and turns it into said rock.

Assuming that the grass under a smelter can burn, you could then build a smelter outside and sacrifice a dwarf to start a wildfire.
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regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.