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Author Topic: Question regarding painkillers  (Read 992 times)

Jetman123

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Question regarding painkillers
« on: April 23, 2009, 09:59:00 pm »

I've been out of the loop - and I'm not sure where to put this topic, so please forgive me if it should have gone in gameplay questions.

Are there any plans for medicinal herbs/drugs/extracts? Preferably things like painkillers etc? Dwarf opium!
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SirHoneyBadger

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Re: Question regarding painkillers
« Reply #1 on: April 27, 2009, 02:07:02 am »

While I don't have any control over what he adds to his game, it's one of the things, information-wise, that I've been sending to Toady.

I've also got a volunteer actively working on herbal medicine, and the refining of such.
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Tormy

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Re: Question regarding painkillers
« Reply #2 on: April 27, 2009, 09:27:53 am »

Yeah, this has been suggested already. Just one word: alchemy. Hopefully Toady will implement an alchemy system eventually. It's a must have on my wishlist.  8)
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Apegrape

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Re: Question regarding painkillers
« Reply #3 on: April 27, 2009, 02:00:28 pm »

He needs Rat Weed cigarettes to get through the working day.
In other words, yeah, it would be fun if doctors used various smokes to for example remove miasma, prevent infections and ease pains in large areas. Priests could probably do that too.
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SirHoneyBadger

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Re: Question regarding painkillers
« Reply #4 on: April 27, 2009, 09:13:49 pm »

It used to be believed that perfume, incense, and other sweet smells (such as cut flowers) could help prevent the spread of disease--that it was the bad smell that caused sickness--and unfortunately, that was proven to be wrong.

It *is* however, a time-appropriate superstition, I think, since I've heard of it happening since ancient Egypt, through the Renaissance.
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Jetman123

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Re: Question regarding painkillers
« Reply #5 on: April 28, 2009, 05:25:14 am »

It used to be believed that perfume, incense, and other sweet smells (such as cut flowers) could help prevent the spread of disease--that it was the bad smell that caused sickness--and unfortunately, that was proven to be wrong.

It *is* however, a time-appropriate superstition, I think, since I've heard of it happening since ancient Egypt, through the Renaissance.

So placeboes to make dwarves happier but have no real health effect - that might be a part of it too. Same as miasma.
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Fieari

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Re: Question regarding painkillers
« Reply #6 on: April 28, 2009, 03:53:19 pm »

The miasma theory of disease was actually pretty close to germ theory-- it just conflated the symptom with the source too much.  Other miasma treatments, such as -cleaning-, actually helped, and for the right reasons.
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Raz

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Re: Question regarding painkillers
« Reply #7 on: April 28, 2009, 07:56:09 pm »

Faster than a Dwarven bullet,
Louder than an atom smasher!
Adamantine plated boiling metal,
Brighter than a thousand suuuuuuuuuuuns!
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Jetman123

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Re: Question regarding painkillers
« Reply #8 on: April 28, 2009, 10:18:42 pm »

Faster than a Dwarven bullet,
Louder than an atom smasher!
Adamantine plated boiling metal,
Brighter than a thousand suuuuuuuuuuuns!


Well, that was random...
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Raz

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Jetman123

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Re: Question regarding painkillers
« Reply #10 on: April 29, 2009, 01:22:54 am »

Oh, now I get it. :D
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Raz

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Re: Question regarding painkillers
« Reply #11 on: April 29, 2009, 06:14:39 am »

Look it up on youtube, awesome song (and band). ;D
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sonerohi

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Re: Question regarding painkillers
« Reply #12 on: May 02, 2009, 02:02:26 pm »

During the Black Plague people would have lilac and such tied to necklaces, and I could definitely see dwarves using more dwarvenly smells.

"Now Urist, just sniff this !! sock!! after each meal and drink."
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