Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Job rotation  (Read 686 times)

alfie275

  • Bay Watcher
    • View Profile
Job rotation
« on: April 29, 2009, 12:36:58 pm »

Just like shifts for ilitary but with jobs for civilians.
Logged
I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275

Slappy Moose

  • Bay Watcher
    • View Profile
Re: Job rotation
« Reply #1 on: April 29, 2009, 08:14:06 pm »

Actually, I would love this, but perhaps in a different way; have "modes" for dwarven squads, where you specify their jobs when each is activated.

When I'm not expanding, mining, and building lots of walls, I would go to my mason squad and make them all into farmers, and say "revert after one season" or something.

Alternatively, make your entire fort into craftsdwarves for a season to prepare for the traders.
Logged
Zaneg Thazor: Armok Reincarnate Story http://www.bay12games.com/forum/index.php?topic=19291.msg196691#msg196691

[Healthcare Update Thread] Personally, I can't wait for doctors to get possessed and start surgically attaching axes to champion soldier's arms.