Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Death tunnel project.  (Read 1740 times)

worldspawn

  • Bay Watcher
    • View Profile
Re: Death tunnel project.
« Reply #15 on: April 27, 2009, 07:26:58 pm »

I could have him step on a pressure plate early in the tunnel which opens a floodgate behind him. So not only is he running to food and water he's also running AWAY from rushing water. If he does actually make it to the food he'll drown within seconds anyway.
Logged

Hydra

  • Bay Watcher
    • View Profile
Re: Death tunnel project.
« Reply #16 on: April 28, 2009, 05:59:25 am »

Longs paths like that will be a HUGE strain on your CPU, just because of the pathfinding.
Logged

ThtblovesDF

  • Bay Watcher
    • View Profile
Re: Death tunnel project.
« Reply #17 on: April 28, 2009, 06:52:34 am »

Just make a endless loop with raising bridges and pressure plates.
Logged

Firnagzen

  • Bay Watcher
  • [CURIOUSBEAST_INSANE]
    • View Profile
Re: Death tunnel project.
« Reply #18 on: April 30, 2009, 12:08:23 am »

Except pressure plates open floodgates.

Someone posted an "infinite goblin loop" not long ago around the same principle. The basic idea is this:

Code: [Select]
Xy___________xY
Where X and Y are doors providing access to food/drink/etc, x and y are pressure plates controlling the doors, and _ is floor. Lengthen or reshape the hallway as needed.

Logic:
-Dwarf is dropped from upper Z-level and lands on x.
-X opens, and Dwarf attempts to path through it.
-Dwarf steps off x, closing the door, but keeps his path, until he runs into an obstacle i.e. the now-closed X.
-At this point, Dwarf is now standing on y, creating a path through Y.
-Dwarf follows path though Y, stepping off y...
-*loop*

Warning: this will create a lot of "could not find path" message spam, so you'll probably want a big hallway.

... Necro, but I want to use this idea. I'm going to build a special nobles' entrance... When nobles appear on the map, I shall order all dwarfs inside, shut the main gate and open this one. *giggles*
Logged
Christ, are you dwarves or are you elves? If you think Hell has too many demons, then you kill them till the population reaches an acceptable number.

Veroule

  • Bay Watcher
    • View Profile
Re: Death tunnel project.
« Reply #19 on: April 30, 2009, 05:44:40 am »

This is very easily done with a small hallway.  You use 2 pressure plates, 1 drawbridge, 1 floodgate, and 1 lever.

Code: [Select]
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
+B++++++++++++++++++^L^++++++++++++++++++F+
WWWWWWWWWWWWWWWWWWWWW+WWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWW+WWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWW+WWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWW+WWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWW+WWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWW+WWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWW+WWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWW+WWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWW+WWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWW+WWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWW+WWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWW+WWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWW+WWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWW+WWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWW+WWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWW+WWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWW+WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW+WWWWWWWWWWWWWWWWWWWWW
The lever is there just to pull the dwarf in, you don't link it to anything.  Use a repeating pull to make the dwarf stand there long enough for the plates and things to have finished moving from the dwarf entering.  All 3 passages lead back to the main fortress, but you use traffic designations to make the center passage a very high cost and the 2 blocking passages a very low cost.  Each of the pressure plates is tied to both the bridge and the floodgate.  Because the 2 plates are so close only 1 signal should create an effect when the dwarf crosses both. This will make the dwarf continusously block thier own path once they start walking, and should keep them trapped even though there is a totally open path out.

Just be careful about setting burial labors to clean up the bodies.  Those bones might be the shiny thing that traps a dumb hauler.
Logged
"Please, spare us additional torture; and just euthanise yourselves."
Delivered by Tim Curry of Clue as a parody of the lead ass from American Idol in the show Psych.

Nightwind

  • Bay Watcher
  • The wind has no destination
    • View Profile
Re: Death tunnel project.
« Reply #20 on: April 30, 2009, 01:08:37 pm »

no, not quite right...

You'll kill all the migrents in that wave.

What you do is, you make very special noble QUARTERS

The path to them forks, and both doors lead to the quarters.

There's a locking door just outside the fork

When they hit a pressureplate on the left fork, it opens the right fork door, and closes the left, right in front of the door.  They get slammed by the door, and walk to the right fork... the plate just before the door slams it shut, and they repath to the left.

They starve to death trying to reach the rooms they where to 'live' in.

Before you place the plates, put food and drink in a store room under the private dinning room. A single tile stockpile of each.  Put a locked door down there too, if things live long enough for stored food in a barrel to rot, you can replace it easy.
Logged
GENERATION 28:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Pages: 1 [2]