This release will be your last chance for a while to contribute to these lists, so speak up if there was something you wanted. If you are a lurker, consider registering and posting under a name nobody will recognize, and give me a fake email address or whatever if that bothers you. I want these lists to be complete, but I'm too lazy to go to an art web site or something to do it myself.
Everyone will have a month or so to add to this, if things stay on schedule.
Colors::
Defined by shininess, lightness, transparency, and a choice from this list:
COLOR_RED
COLOR_BLUE
COLOR_GREEN
COLOR_AQUA
COLOR_PURPLE
COLOR_YELLOW
COLOR_VIOLET
COLOR_GOLDEN
COLOR_SILVER
COLOR_COPPER
COLOR_BROWN
COLOR_BLACK
COLOR_WHITE
COLOR_GRAY
COLOR_BEIGE
COLOR_ORANGE
COLOR_PINK
COLOR_PEACH
COLOR_TAN
COLOR_AMBER
COLOR_LAVENDAR
COLOR_HAZEL
COLOR_CHESTNUT
COLOR_BRONZE
Patterns::
Defined by level of detail and a choice of one of the following:
PATTERN_MONOTONE
PATTERN_STRIPED
PATTERN_FADE
PATTERN_CHECKERED
PATTERN_MOTTLED
PATTERN_SPOTS
PATTERN_DIAMONDS
PATTERN_SYMBOL
Symbols include:
PATTERNSYMBOL_SKULL
PATTERNSYMBOL_EYE
PATTERNSYMBOL_HOURGLASS
PATTERNSYMBOL_SWORD
PATTERNSYMBOL_HEART
PATTERNSYMBOL_DIAMOND
PATTERNSYMBOL_SQUARE
PATTERNSYMBOL_CIRCLE
PATTERNSYMBOL_STAR
PATTERNSYMBOL_FLOWER
PATTERNSYMBOL_DISK
Textures::
Defined by roughness, moistness, oiliness, chalkiness, and "temperature feel".
Material States::
Choice from solid, liquid, gas, and energy.
Also includes a pattern and texture. Also an optional name, so we can differentiate between water, ice, and steam.
Note: flammability is defined through material reactions, not in the basic definition, so I'm not missing that.
Solid:
Durability (fracture resistance)
Hardness (as in Moh's hardness)
Malleability
Maximum Edge
Rigidity
Conductivity
Density
Liquid:
Conductivity
Viscosity
Density
Gas:
Conductivity
Mass
Energy:
haven't come up with anything yet -- these are things like fire, or weird magical
materials that defy classification
Materials::
List of material states and material state changes, as well as a name.
Material State Changes::
I only have temperature type changes now. So the game just says "if something is made out of material A in state "liquid", but its temperature has dropped into state "solid"'s range, put it in state "solid".
[ January 15, 2003: Message edited by: Toady One ]