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Author Topic: a new rant!  (Read 14966 times)

Zonk

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a new rant!
« on: August 28, 2004, 07:47:00 am »

A confused rant...Not that my previous rants were less confused...

/Real Buildings (with Doors and Windows!)
|City Walls
|Roads
|Put in some decent creature AI (or at least begin)
|Starting conversation interface with shops
|Weapon and armor stores
|Combat style teachers
|Magic shops
|Curses (undead, etc.)
|Correct Post-Travel Mode Placement
|Refine the Civilization Entities
|Add Local Civilizations below the World Level
|Fix some strangely placed building bugs (yet to be created bugs, but there will be some)
\-----"Mayhem Visits the Quaint Thorpe" Release ------------------------

What about starting basic character generation in this version?

REALLY complex character generation should be complete in the "Life Beyond Curses and Dead

Parents"(hoping we get this far), but I'm just asking
for a decent form character creation...

At the moment you simply select name, race and sex/caste.
in "Mayhem Visits the Quaint Thorpe", you would be able to
choose name, race, and sex/caste...And then you would be able to
customize your character looks, stats and skills instead of getting
random ones.

1)You would be able to alter your looks by changing your height and deformations, of course you

won't be able to create a 100 feet tall human
with a 200' long snout instead of a nose(use the 'species editor'for these monstruosities!)t
you should be able to create an unique look for your character in
a nice way.

Also, you should be able to edit your hair, so you can play a bald man or one
with long flowing, savage-style hair. You could also decide if you want to have a bear,
a moustache or start 'clear-shaved'.

And some crazy person might create a bearded woman just for the fun of it...

2)Attributes: These would start at the default level based on race and
sex. In 'Life Beyond Curses and..."you should have some number of points to
spend, based on general difficulty of the game world/universe and
other things(if a common adventurer is 100 points and you decide to start
as 500 point character, your score when you die might be quite lower)...think GURPS.

Anyway, since I was speaking about simple character generation, we could
have that you could get attributes to raise some stats by lowering others,
on a 1:1 basis. Again, the maximum and minimum values should be limited
by your race and sex...So you won't be able to create an human with
Strength and Endurance around 400 by lowering all your mental stats
to 50 or so.
Note that this refers to normal attributes values. It might be possible,
in a complex editor, to also edit the potential and difficulty value
of the attributes, so you could create an human who, by some twist of
fortune, fate and genetics, starts adventuring quite weak in body(say Strength
about 80-90)but with training can increase his Strength relatively fast to 200.


3)IF this where complex character generation, you might be able to spend points
on various traits. We would have to do a big list of possibile special traits for human-like
character, possibly without introducing special mechanics...For example, a 'Thick Skin'trait,
that in other RPGs would simply reduce damage taken from slashing attacks, would, in our
wonderous Slaves to Armok: God of Blood, increase the hardness and thickness of your skin
by some amount(not too big, as we are still talking about an human, even if in a fantasy world),
and the game will take THAT in account when you are hit...Of course, if you want to have REALLY

thick and tough skin, you would need to be a mutant or have some horrible disfigurating

disease...I think
that 'horribile disfigurating diseases' and (innatural)mutations with some good bonuses
probably belong to 'Mayhem Visits the Quaint Thorpe'anyway. Anybody knows about Corpus?
Or you can play as a Rhinoceros. I once tried doing them with the editor...It wasn't a success,
mostly because the horn was flexible :-)

Anyway, we could have a 'Trait Editor'...It won't be too hard to do, I think...it would be

somewhat
similar to deformations/alterations for motifs. An example of some simple traits could be
Left-handness, Ambidextrity(from what I heard, a right-handed swordsman is at disadvantage
when fighting a left-handed one) or High Pain Threshold(basically
gives a bonus to willpower but only for resisting pain).

Also...Could it be possible to have variable sensory ranges even in the same species? So you
could play a short-sighted mage or an hawk-eyed archer? Or a cook with a very keen sense of smell
and taste? Or someone who is anosmic? The last could possibly be an advantage, because not feeling
tastes and smells can, in some situations, be a GOOD thing...Imagine being in the sewers surronded
by stinking ghouls. Scary. At the same time, you won't be able to feel the taste of poison
in your food and drink...

4)Starting Equipment


By the way, I DO know that Quaint Thorpe's  has already become an ENORMOUS release.


Also, I'm pasting this from the future page...
 " Character Creation:  There are lots of different philosophies here.  I still need to sort it

out…  characters might have complicated pregame histories based on the entities that are around.  

Unless the player starts in dire straits, he or she will probably start in a random known town or

a town that neighbors a known town.  Occasionally, the player might start in a completely

different place (perhaps this can be determined by the user).  The player should start in a family

(depending on their history), and the player might be able to play their heirs in subsequent games

if they leave any.  Someone suggested the possibility of starting as a toddler, although this

might be troublesome in certain ways. "


When are you going to add scars/models for wounds on creatures?

Also, I was starting to think about a sketch for a stock
'vampirism'curse...Note that there would also have to be some
'stock'undead traits.

VAMPIRISM:

Strength +50 actual value, +150 Potential(maybe make these % instead
of fixed values)
Intuition and Memory +20
Localized consciousness
No respiration
Circulation could be absent or present(maybe they only bleed after they feed?)
Body Temp:Meaningless, since they are undead...Altough they could
appear warm just after feeding
Can't pass out
Can't become nausated
an be stunned
Feels pain
I really dunno about 'uses energy'...
Skin and other tissues burn in sunlight
All tissues are somewhat more flammable

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Renaxer

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Re: a new rant!
« Reply #1 on: August 28, 2004, 12:31:00 pm »

Only thing I'd like to add to this is...

That there are some people still out there (like me) who enjoy the wild card...
I'd be too lazy to edit my characters looks and crap.. I would just like it to stay random.. so aslong as theres a random button, I'd be happy.   :)

Still is interesting, and Im not saying I would never use it...

Just being realistic.. cause chances are I'll get mualed by a rabbit.. and would be too upset to redo, or come up with a whole new look... Heh..

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Toady One

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Re: a new rant!
« Reply #2 on: August 28, 2004, 05:07:00 pm »

I'm going to do a basic chargen for MVtQT.  I had wanted to do it for the item release, but you know how that goes.  Since MVtQT is going to introduce entities, you'll also be able to pick which group you belong to, and that sort of thing.  The game is based around randomness, so unless I forget or am lazy, every character generation will have a "randomize" button.

I'm still going over my notes -- that list you posted is valid, but parts of it have been fleshed out.  I'll let you know when I update the Current Plan.  I have to read through the future pages and check through the Cleanup List.

MVtQT may be expanded into a few releases, since the plan has gotten so huge and there are already so many bugs to fix.

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The Toad, a Natural Resource:  Preserve yours today!
Re: a new rant!
« Reply #3 on: August 29, 2004, 08:56:00 am »

*can barely wait for the next release when he will be able to sit in a tavern whining about how much easier the universe was to play in when there was no cities, then get hunted down by a mob for whining to much*
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here is no good or evil, there is only power and those to weak... Who the hell wrote this script! BAH! I''m going to my trailer. *walks off*

Handshakes

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Re: a new rant!
« Reply #4 on: August 29, 2004, 11:17:00 am »

About the vampirism thing as explained by Zonk. Doesn't there need to be more of a downside to the vampire curse thing? I mean besides burning in sun there are no drawbacks. I'd say that in the interest of gameplay a certain weakness be added. Maybe the whole steel = lots of hurt like in Blade ( although I always kinda thought that was dumb, I mean why didn't he just throw a bunch of little steel thumbtacs at them or something).
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Zonk

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Re: a new rant!
« Reply #5 on: August 29, 2004, 11:38:00 am »

Burning in sunlight and being more vulnerable to fire are weakness. Also, living people don't seem to like it when you feed off them like cattle. You might find yourself an 'haven'in an old tomb/graveyard...Then one day you awake and find a mob with pitchforks and torches...
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Re: a new rant!
« Reply #6 on: August 29, 2004, 07:20:00 pm »

And it was silver they really didn't like. Besides, fire weakness is really serious. Think of it, dark long nights, unspeakable evils lurking, looking for food. Which farmer would not have a fireplace or gasoline lamp or ANYTHING generating light? And I highly doubt the farmers will be using orbs of light or something like that, they will be using good old fire to provide the light. Hence every time the vampire goes inside a house, he risks having someone grab some wooden thing burning and whacking him with it.

Unless the vampire hunts outside of course, but then again, in those dark long nights with unspeakable evils, who is going to go outside for a midnight stroll?

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here is no good or evil, there is only power and those to weak... Who the hell wrote this script! BAH! I''m going to my trailer. *walks off*