Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Odd Digging Bug  (Read 494 times)

Neruz

  • Bay Watcher
  • I see you...
    • View Profile
Odd Digging Bug
« on: April 23, 2009, 11:03:24 pm »

I just discovered that if you set a ramp to be dug in the 'open air' at the top of of an undiscovered magma pool, your dwarf will dig through the level above to dig the ramp, which will then be physically dug into the obsidian rock on the level below, revealing the magma pool without actually breaching it.

_D__WWW
W_R__
W_X__MM

D is where Dwarf is
R is where Ramp designation is
X is where Ramp actually gets dug
W is walls, M is Mgma, _ is a floor.

Here's some screenies;



Level above the magma pool, level at the magma pool and level below the magma pool.
You can see the Ramp my Dorfs tried to dig.

Smew

  • Bay Watcher
  • I'll kill you with my bear face.
    • View Profile
    • Deep Games for Deep Gamers
Re: Odd Digging Bug
« Reply #1 on: April 23, 2009, 11:25:16 pm »

On a semi related note, I've had a "You have struck a Magma Pipe" message without actually having the pipe revealed, though I'm unsure as to whether or not that's intended.

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Odd Digging Bug
« Reply #2 on: April 24, 2009, 08:17:50 am »

Sounds like this one:

001055 □ [dwarf mode][jobs][designations] (Report) dwarf managed to dig out a ramp that was located two levels below
Logged

Neruz

  • Bay Watcher
  • I see you...
    • View Profile
Re: Odd Digging Bug
« Reply #3 on: April 25, 2009, 04:56:16 am »

Does sound similar.

I think the dwarf 'dug' the ramp out, the game then realised that ohshit, thats open air, ramp can't fit there! And so it moved it down a level to a place where it -could- fit.